130 Divine Magic VFX: Holy, Fallen & Blood

DIVINE MAGIC VFX: HOLY, FALLEN & BLOOD


130 hand-crafted holy and divine magic effects for Unity 6 and the Universal Render Pipeline.

Every effect comes in three colour themes, 423 ready-to-use prefabs in total:


• HOLY: radiant gold light, sigils, halos and rays.

• FALLEN: violet dark-light with ember-gold edges.

• HOLY BLOOD: crimson light, and every blow spills blood. Drops fly, fall and splash on the floor, a pool spreads where it struck, a red mist hangs in the air.


Build your own theme in one click: pick seven colours in the HolyFX Hub and the whole pack is rebuilt in your palette. The originals are never touched.


WHAT'S INSIDE (130 effects)

• 24 Holy Casts: rituals, blessings, seals, invocations, heaven bells, rose windows, cross and spiral casts

• 15 Attack Spells with a cast: holy lance, sword rain, divine meteor, hammer of light, starfall, light geyser…

• 16 Ultimates: holy nova, judgement, light tornado, solar flare, celestial storm, archangel, heaven's gate, divine beam, pillars of light…

• 13 Heals, Buffs & Blessings: holy light, lotus, rejuvenation, consecration, sanctuary, resurrection, divine protection, sacred seal…

• 8 Projectiles (straight, curved and homing arrows, bolts, spears, orbs, missiles) + 6 matching impacts and a muzzle flash

• 6 Hits: light hit, critical hit, holy impact, element hit (5 colours), divine smash, shockwave

• 7 Auras and weapon enchant, 6 Statuses (stun, blind, bound, burn, judgement mark, purify)

• 5 Beams, Chains & Links: channel beam, healing beam, chain lightning, chain heal, spirit link

• 6 Portals & Teleports: portals, heaven rift, teleport in/out, summon guardian

• 7 Melee & Movement: combo, whirlwind, shield bash, ground rupture, blade trail, dash, leap slam

• 5 Zones: light wall, rune trap and trigger, totem, healing ground

• 7 Events & Deaths: level up, pickup, checkpoint, quest marker, loot beams (5 rarities), disintegrate, banish

• 5 Ambient loops: window light rays, temple motes, brazier, wall runes, shrine idle


GAME READY

• Object pooling built in (FXPool): spawn and forget, one-shots return themselves.

• Camera shake and screen flash on the heaviest blows. Safe with Cinemachine and any camera controller, and adjustable or off globally.

• Three quality levels (High / Medium / Low): fewer particles, no heat haze, no per-effect lights. Phones switch to Low automatically.

• Projectiles that fly to a target (straight, curved, homing), beams and chains that follow their targets, element hits recoloured from code.

• Works with the old and the new Input System.


EASY TO USE

• Demo Browser: every effect in all three themes with a searchable list, replay, speed, quality, shake and flash switches.

• Playground: a hero and enemies. Pick any effect by category and it is used as in a game: casts on the hero, spells, projectiles, beams and chains at the enemy, auras and statuses on and off, deaths with respawn. Switch the theme at any time.

• Gameplay Example: a hero and an enemy, with the code to cast, shoot, hit, heal, buff and kill. Copy the method you need.

• HolyFX Hub window: a catalog of every effect with previews (click to select, drag into your scene), the theme maker, quality presets.

• 14 demo scenes: browser, playground, gameplay example, all effects in each theme, one scene per category.

• Documentation (PDF) and README with code samples.


TECHNICAL

• Unity 6 (6000.0 or newer), Universal Render Pipeline 17+

• 12 custom HLSL shaders, no Shader Graph needed

• Textures up to 2048 px, halved automatically on mobile

• Bloom recommended (a post-processing profile is included)

• No third-party dependencies