A second pack of low-poly animals: 14 species, each rigged and animated, each in 8 coats, 112 ready-to-use variants in all. The fox, dog, cat, rabbit, squirrel, raccoon, otter, cow, pig, sheep, donkey, capybara, hippo and leopard.
Every animal is one closed, game-ready quad mesh. The body, neck and head are a single surface and the legs, ears, tail and the cow's horns grow out of it rather than being pushed into it, with an edge loop at every shoulder, elbow, wrist, hip, knee and hock so the limbs bend cleanly. Mouths are modelled with an inside, so an Attack, a Roar or a chewing Eat opens the jaw without tearing the mesh.
Coats are real colour morphs and breeds, not tints: Holstein, Jersey, Hereford and Simmental cows; a Saddleback, a Berkshire and a Gloucester-style spotted pig; a Suffolk and a Jacob sheep; tabby, calico, tuxedo and Siamese cats; red, arctic, silver and cross foxes; golden, snow, strawberry and melanistic leopards; a ringed-tail raccoon, a Dutch rabbit and more. Each coat is a 1024x1024 base colour map on the species' one UV layout, so every variant of an animal shares its mesh, rig and clips.
Every coat is a prefab. Drag one in and press Play: the Animator Controller is assigned and Idle plays. An AnimalCoat component on each prefab lists all of that animal's coats, so one prefab can become any of its eight in the Inspector, or from code with SetCoat(index) or RandomCoat() for a varied herd. The coat is written into the model's own material, so it works unchanged in the Built-in pipeline, URP and HDRP.
Clips across the pack: Idle, Walk, Run, Eat, Sniff, Rest, Sit, Rear, Attack, Roar and Death. Every animal has Idle, Walk and Run; grazers add Eat, predators add Attack, and every one has a Death that rolls it onto its side. Rest, Sit, Sniff, Rear and Roar appear where they suit the animal. Looping clips loop seamlessly; Sit, Rear, Attack, Roar and Death play once.
A showcase scene has all 112 animals and tours the camera from species to species while each steps through its clips; a scene per species shows its eight coats side by side.
Key features
14 animals, 112 coat variants, one prefab per variant
One closed all-quad mesh per animal (1400 to 1800 triangles), edge loops at every joint, 5-edge poles only where limbs, ears, horns and tail join
5 to 8 animations per animal: Idle, Walk, Run, Eat, Sniff, Rest, Sit, Rear, Attack, Roar and Death
AnimalCoat component: switch coats in the Inspector or at runtime, SetCoat and RandomCoat
Works in Built-in, URP and HDRP with no conversion
Generic rig with the same bone names on every animal, 21 to 22 bones
Real-world scale in metres, facing +Z, Scale Factor 1
Showcase scene plus a demo scene per animal
Animal Details
Fox: Red, Arctic, Silver, Cross, Marble, Desert, Grey, Platinum. Clips: Idle, Walk, Run, Attack, Death, Sniff
Dog: Golden, Black, Chocolate, Tricolour, Dalmatian, Merle, Black and Tan, Brindle. Clips: Idle, Walk, Run, Attack, Death, Sniff, Rest
Cat: Tabby, Ginger, Black, Tuxedo, Calico, Siamese, Grey, White. Clips: Idle, Walk, Run, Attack, Death, Rest
Rabbit: White, Black, Brown, Grey, Dutch, Spotted, Cream, Himalayan. Clips: Idle, Walk, Run, Death, Sniff, Eat, Rest, Sit
Squirrel: Red, Grey, Black, Fox, Albino, Brown, Abert, Pale. Clips: Idle, Walk, Run, Death, Sniff, Rear
Raccoon: Common, Dark, Blonde, Cinnamon, Grey, Brown, Pale, White. Clips: Idle, Walk, Run, Attack, Death, Sniff
Otter: River Brown, Dark, Sea, Pale, Chocolate, Grey Brown, Light Brown, Spotted Neck. Clips: Idle, Walk, Run, Attack, Death, Sniff
Cow: Holstein, Jersey, Guernsey, Simmental, Dexter, Hereford, Brown Swiss, Charolais. Clips: Idle, Walk, Run, Eat, Death
Pig: Pink, Black, Saddleback, Spotted, Tamworth, Berkshire, Duroc, Cream. Clips: Idle, Walk, Run, Eat, Death, Sniff
Sheep: White, Black, Suffolk, Jacob, Brown, Grey, Valais, Badger Face. Clips: Idle, Walk, Run, Eat, Death
Donkey: Grey, Brown, Black, Ivory, Spotted, Chestnut, Poitou, Sandy. Clips: Idle, Walk, Run, Eat, Death
Capybara: Brown, Reddish, Tawny, Dark, Grey, Sandy, Muddy, Pale. Clips: Idle, Walk, Run, Eat, Rest, Death
Hippo: Slate, Grey, Pink Grey, Dusky, Muddy, Brown, Dark, Pale. Clips: Idle, Walk, Run, Eat, Rest, Roar, Death
Leopard: Golden, Tawny, Pale, Amur, Strawberry, King, Snow, Melanistic. Clips: Idle, Walk, Run, Attack, Death, Rest