RPG Skill & Spell Icons - 215 Abilities OFFICIAL SALE

215 ability icons to fill an action bar, a skill tree and a buff row.

Sword slashes, whirlwind blades, axe cleaves, claw strikes, shield bashes and parries. Longbows, crossbows, arrow volleys, lightning arrows, spears, shuriken and boomerangs. Fireballs, meteors, fire dragons and phoenixes. Ice shards, frost lances, blizzards of snowflakes, tidal waves and water orbs. Lightning bolts, thunderstorms, chain lightning and tornadoes. Earth spikes, stone skin, gravity pull and lava ground. Entangling vines, thorns, acid slime and toxic clouds. Holy wings, guardian angels, sunbursts, meditation auras and healing hands. Void vortexes, shadow hands, cursed skulls, evil eyes, arcane orbs, portals and magic circles.

Buffs, debuffs and status effects that read at a glance. Attack up, defense up and down, health up, mana up, speed up, rage, strength, rally and team buffs are drawn with the same green-up / red-down arrow language, so players learn them once. Sleep, silence, blind, fear, charm, stun, bleed, slow, bind and confusion get their own clear symbols for the status row.

Summons, movement and utility too. Spirit wolf, raven, golem, treant, elementals, skeleton warrior, mech knight and demon bat. Dashes, blinks, grappling hook, winged boots and shadow clones. Traps, bombs, crafting, mining, fishing, cooking and smithing skills, plus chests, coins and crowns for reward screens.

Two states of every icon, same name, same folder.

  • Color — ready to cast
  • Grayscale — a ready "on cooldown / locked / not learned" state

Switching a whole skill bar between states is a folder-name change in your path string.

Scroll through everything before you buy. The demo scene shows all 215 icons in one grid with buttons that switch the grid between Color and Grayscale.

No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.