Food & Drink Icons - 232 Game Items OFFICIAL SALE

232 icons to fill a game pantry, fridge and menu.

Kiwi, mango, papaya, dragon fruit, lychee, rambutan, mangosteen and berries. Bok choy, radicchio, artichoke, fennel, lotus root, bamboo shoots, peppers and fresh herbs. Beans, lentils, chickpeas, quinoa, seeds and eight kinds of nuts. Bread, buns, brioche, naan, tortillas, pain au chocolat and breakfast bowls. Eggs, cheeses, milk and yogurt. Raw cuts, sausages, salmon, tuna, shrimp, squid, crab and scallops. Burgers, hot dogs, nuggets, fries, quesadillas and nachos. Sushi, ramen, udon, soba, pho, dumplings and curry. Soups, stews, paella, pilaf and stuffed peppers. Cakes, éclairs, tiramisu, ice cream, popsicles, candy, chips and popcorn. Coffee, tea, bubble tea, juices, smoothies, shakes, beer and wine. Honey, ketchup, mustard, mayo, soy sauce and oils. Every icon shares the same soft lighting, bold colours and rounded shapes.

Built for inventories, recipes and shops. Raw ingredients and finished dishes are drawn in one style, so a crafting UI can show the tomato, the soup and the bowl of rice side by side without mixing art sources. Thirteen named categories map straight onto inventory filters and shop tabs.

Two states of every icon, same name, same folder.

  • Color — the default state
  • Grayscale — a ready "locked / spoiled / out of stock" state

Switching a whole UI between states is a folder-name change in your path string.

Scroll through everything before you buy. The demo scene shows all 232 icons in one grid with buttons that switch the grid between Color and Grayscale.

No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.