286 icons for every locker, crate and console of a space station
Power cores, cells, batteries and reactor parts. Pressurised tanks, canisters, fuel
drums and fluid containers. Hull plates and structural parts. Engines, thrusters,
gears and mechanical assemblies. Circuit boards, chips, antennas, scanners and
sensor units. Warning beacons, alarms, flares and safety gear. EVA suits, helmets,
oxygen packs and life-support modules. Ingots, ores, alloys, polymers and raw
resources. Service drones, robot arms and bot cores. Multi-tools, welders, scanners
and handheld devices. Ammunition and ordnance. Ration packs, protein bricks, drink
pouches and freeze-dried meals. Medkits, stims, syringes, pill bottles and diagnostic
units. Lab flasks, sample vials, petri dishes and biolab equipment. Hydroponic pods,
seed packs and station-grown plants. Cargo crates, sealed containers, pallets and
lockers. Credit chips, bars and trade goods. Every icon shares the same lighting,
material feel and rounded silhouette, so any two of them sit together in a grid.
**Built for survival, crafting and station-management systems.**
Resources come in families — tanks, ingots, crates, cells and rations in several
variants — so tiers, rarity levels and refined/raw states need no new art.
Two states of every icon, same name, same folder.**
Color — the default state
Grayscale — a ready "locked / unresearched / out of power / unavailable" state
Switching a whole UI between states is a folder-name change in your path string.
Scroll through everything before you buy.** The demo scene shows all 286 icons in
one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP
all work, and so do uGUI and UI Toolkit. Nothing to configure.