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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 53.5 MB
- Files
- 330
- Favorites
- 1
- Views in the past week
- 24
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.99 on
Keywords
Pocketline — Phone Story Template
Make branching phone-chat stories: a complete smartphone UI with Messages, Feed and Gallery, driven by a simple story script.
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Price history
Last 6 months
USDAsset preview
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Pocketline — Phone Story Template screenshot 1
About this asset
Pocketline is a template for story games told through a smartphone. Write your story in a simple text script, press Play, and it unfolds as texts, group chats, photos, social posts and unlocks on a fully working phone: lock screen, home screen and apps, with choices, variables, conditions and save/load.
THE PHONE
- First-launch setup wizard (player name, theme, wallpaper), lock screen with slide to unlock and notification cards, home screen with dock and badges, notification banners, story clock, photo viewer
- Messages: 1:1 and group chats, unknown contacts ("?????") revealed later, typing indicator with realistic delays, 2–4 choices (including silent and conditional ones), photos, stickers, emoji, fast-forward and pause, full history
- Feed: posts, likes and comments that appear as the story progresses, profile strip and profile pages
- Gallery: unlockable images, locked placeholders, progress counter, full-screen viewer with swipe
- Notes, Achievements and Settings (themes, wallpapers, text speed, sound, vibration, 4 save slots)
- Add your own apps: derive from one class, make a prefab, add it to the config (a Weather app is included as an example)
- Frame modes: framed device on a backdrop, frameless full-height phone screen (9:19.5 or 9:16), or edge-to-edge for mobile
THE STORY SYSTEM
- Plain-text .plstory scripts: "@lena: Hi!" for messages, "* Who is this? -> who" for choices, "~ unlock gallery:park" for commands
- Variables, conditions ({friendship >= 3}), interpolation, visited/revealed/unlocked/liked checks, 19 built-in commands plus your own
- Story Editor window: branch graph, problem list with line numbers and "did you mean" hints, scene list, play from any scene with preset variables
- Live validation on save: broken links, unknown characters, images and commands, unset variables, unreachable scenes, missing emoji
- Save/load of the whole phone (autosave + 3 slots), and "wait for the reader" so no message is missed
- Optional Ink support: run an inkle ink story on the phone instead
ART & LOOK
- 4 themes (Light, Dark, Blush, Tide); recolour the whole phone by swapping one asset
- UI sprites with 9-slice borders, 52 icons, 8 app icons, 73 3D emoji as a TextMeshPro sprite asset with a one-click rebuild, 12 stickers, 6 wallpapers, 7 sound effects
- Demo story "New Number" with 4 characters (5 avatars), 17 photos and two endings
From the publisher's Asset Store listing.
Technical details
- uGUI + TextMeshPro, all scripts in the Pocketline namespace, separate runtime, editor and demo assemblies
- The story core is plain C# without UnityEngine (unit-tested)
- Works with the Input System package or the legacy Input Manager; mouse, touch, keyboard shortcuts and gamepad
- Works with Fast Enter Play Mode (domain reload off)
- 1 demo scene, 8 prefabs, PDF guide
- Unity 2022.3 LTS and later (tested in 2022.3.62f3 and Unity 6.3); Built-in and URP
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
As listed on the Asset Store.