**276 icons for every crate, shelf and toolshed on a farm.**
Vegetables and greens straight from the row: roots, leaves, bulbs, peppers and pods.
Grain, hay, wheat sheaves and field crops. Pumpkins, gourds and melons. Orchard fruit
and berries. Nuts, seeds and dried foods. Baskets, crates and barrels to put it all in.
Milk, butter, cream and a full cheese counter. Hand tools — hoes, sickles, shears,
pitchforks, spades. Harvest and milling gear: mills, mortars, grinders, sacks of flour.
Farmyard gear and water: buckets, troughs, pumps, watering cans. Livestock, beekeeping
and wool: hives, honeycomb, eggs, fleece, shears. Jars and preserves, jams, pickles and
honey pots. Meat and fish for the larder. Bottles, oils and drinks. Breads and sweets
fresh from the oven. Spices and seasonings in bowls and sacks. Every icon shares the
same soft lighting, bold colours and rounded shapes, so any two of them sit together
in a grid.
**Built for farming, crafting and cooking systems.**
The set is organised in ingredient families — field crops, orchard fruit, dairy,
preserves, milled goods — so crop tiers, recipe chains, seasonal harvests and shop
stock need no extra art.
**Two states of every icon, same name, same folder.**
- **Color** — the default state
- **Grayscale** — a ready "locked / unharvested / not yet discovered" state
Switching a whole UI between states is a folder-name change in your path string.
**Scroll through everything before you buy.** The demo scene shows all 276 icons in
one grid with buttons that switch the grid between Color and Grayscale.
**No pipeline lock-in.** Plain sprites with an alpha channel. Built-in, URP and HDRP
all work, and so do uGUI and UI Toolkit. Nothing to configure.