Mushrooms and caps in every shape, bracket and crust fungi growing off bark. Cones,
nuts, acorns and seeds. Berries, wild fruits, leaves, ferns and blossoms in a full
range of greens, reds and golds. Roots, moss, soil clumps and ground cover. Creatures,
nests, eggs, feathers, antlers, tracks and other traces of the forest. Then the
handmade side of the woods: druid staffs, wands and ritual focuses, bone and wood
carvings, charms and adornments, woven baskets, bark craft, carved bowls and tableware,
homestead tools, flutes and drums, and simple grove weapons and armor. Every icon
shares the same soft lighting, bold colours and rounded shapes, so any two of them sit
together in a grid.
**Built for gathering and crafting systems.**
Foraged goods come in families — mushrooms, fungi, cones and seeds, leaves, berries,
roots — so resource tiers, seasons and rarity levels need no new art.
**Two states of every icon, same name, same folder.**
- **Color** — the default state
- **Grayscale** — a ready "locked / unknown recipe / not yet foraged" state
Switching a whole UI between states is a folder-name change in your path string.
**Scroll through everything before you buy.** The demo scene shows all 272 icons in
one grid with buttons that switch the grid between Color and Grayscale.
**No pipeline lock-in.** Plain sprites with an alpha channel. Built-in, URP and HDRP
all work, and so do uGUI and UI Toolkit. Nothing to configure.