Blacksmith Icons - Ores, Tools & Weapon Parts OFFICIAL SALE

447 icons for every corner of a blacksmith's forge.

Ores and raw gems in every metal. Ingots, bar stacks and riveted metal plates, from iron and copper to mithril, damascus and glowing runic steel. Brick, clay and stone furnaces, bellows, coal buckets, quench tubs, crucibles of molten metal and ingot molds. Anvils, swage blocks, stakes and hardy tools. Hammers, mallets, tongs, pliers, chisels, punches, rasps, clamps and vises. Axe heads, sword and dagger blanks, spearheads and arrowheads. Helmets, gauntlets, vambraces, pauldrons, gorgets and shields. Nails, bolts, nuts, washers, rivets, chains, hooks, shackles, hinges, keyhole plates, padlocks and gears. Leather rolls, belts and buckles. Handles and grips. Crowns, rings, coins, emblems and gold ornaments. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.

Built for crafting systems.
Materials come in tiers — iron, copper, silver, gold, mithril, dark steel, arcane and runic ingots and plates; ores and shards in several colours — so recipe tiers and upgrade paths need no new art. Raw material, tool, part and finished piece all exist, so a full "ore → ingot → blade → weapon" chain can be shown.

Two states of every icon, same name, same folder.

  • Color — the default state
  • Grayscale — a ready "locked / missing material / not yet learned" state

Switching a whole UI between states is a folder-name change in your path string.

Scroll through everything before you buy. The demo scene shows all 447 icons in one grid with buttons that switch the grid between Color and Grayscale.

No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.