AAA Fighters - Advanced Combat OFFICIAL SALE

What you see is what you get: everything in the video and images is included in the pack, including the skybox.


Five heavily armed sci-fi fighters, ready to fly in your game: FT-012, FT-003 and FT-017 in dark gunmetal, FT-006 and FT-015 in crimson. Every ship has its own cockpit interior at human scale, landing gear, a hinged canopy, engine rotors, guns, rocket pods, missile launchers and carried missiles, all as separate parts that move and fire from a simple C# component.


WHAT'S INCLUDED

- 5 fighter prefabs, about 15 m long, 1 unit = 1 metre

- Cockpit interior on every ship: seat with cushions and harness, lit multi-function displays, HUD combiner, side consoles, stick, throttle, pedals and interior lights; layout and display colours vary per ship

- Every weapon and moving part is a separate mesh on its own socket: canopy, landing gear, engine rotors, guns, rocket pods, missile launchers, carried missiles

- AAFShip component: SetThrottle, SetGear, OpenCanopy, Fire (guns, rockets, missiles), ReleaseStore, ReleaseAllStores, RearmStores, AimAt; UnityEvents OnFired and OnStoreReleased; one-argument versions for UnityEvents and Timeline signals

- 34 round prefabs (rockets, missiles, shells) with launch speed, acceleration, drop and lifetime

- Particle effects that work in URP and HDRP: engine jets and plumes that follow the throttle, muzzle flashes with light pulses, tracers, rocket and missile trails

- LOD Group with 4 levels on every ship; hull, glass, cockpit and all moving parts switch together

- Hand-authored convex Mesh Colliders on every hull, weapon, moving part and round; colliders on moving parts move with them

- Tileable 4K PBR materials shared by all ships, a per-ship overlay (dirt, dust, edge wear, hazard stripes), stencil markings that stay sharp at any distance, emissive cockpit screens

- Showcase scene: the five ships in formation with a Timeline cinematic (camera animation plus signal tracks for gear, canopy, throttle, guns, rockets, missiles and stores) and a free-fly camera

- Overview scene: every ship, weapon, moving part and round on a studio floor with a free-fly camera

- Space skybox (cubemap) seen in the video


RENDER PIPELINES

- URP (default content) and HDRP (nested package with HDRP materials, prefabs, scenes and settings)

- Unity 2022.3 or newer, URP 14+ / HDRP 14+

- The Built-in Render Pipeline is not supported


Documentation: a PDF guide (setup for URP and HDRP, scripting API, scenes, triangle counts) is included in the package.