WHAT IS IT 🏭
Automation for Game Creator 2 drops a full conveyor and factory system straight into GC2. Lay down belts, feed them items from your Inventory, run those items through machines that craft new things, and collect the results. Best part: your players build the whole line themselves at runtime. No code, no node soup, no headache.
Feed a loaf into a machine, get four slices out. Drop popsicle sticks and lemons on a belt and watch popsicles roll off the end. If you can write a recipe, you can build a production line.
TRY THE DEMO DOWNLOADABLE (GOOGLE DRIVE ZIP FILE) HERE
BUILD IT IN GAME, NOT JUST THE EDITOR 🔧
Press a key and a build palette pops up. The player places belts, corners, inclines, machines, splitters and storage with a ghost preview, rotate, flip, height and delete, all snapping to a clean grid. Pieces come out of the GC2 Inventory bag to build and go back in when removed. Everything you can set up in the editor, your players can build during play.
WHAT YOU CAN BUILD 📦
- Grid based belts that auto connect just by sitting next to each other
- Straight belts, corners, inclines and declines, crosses and T junctions
- Bridges and waterfalls: run belts over each other, or drop items to a lower line
- Source hoppers the player feeds by hand, or automatic generators
- Machines with recipes: multiple inputs with amounts, and multiple outputs
- An input buffer so machines stockpile spare ingredients instead of wasting them
- A floating checklist above each machine so you always see what a recipe still needs
- Splitters and sorters in one piece: round robin, or route items to a side by type
- Storage buffers that hold a stack and release it when the belt has room
- Sinks that bank finished goods back into Inventory, or let the player pick them up
MAKE IT YOURS 🎨
Nothing is locked to the sample art. Every recipe, item and machine is a simple ScriptableObject you fill in. Drop connection sockets onto your own belt, hopper and machine models and everything snaps to them. All the runtime UIs (build palette, feed panel, sorter panel, machine label) are editable prefabs, so restyle them to match your game. Belts, arrows, colours, sounds and speeds are all yours to tweak.
GREAT FOR ⚙️
Factory and tycoon games, survival and base building, crafting loops, puzzle contraptions, or any GC2 project that wants things moving and being made on their own.
POWER IT UP ⚡
Automation plays nice with the rest of the Auxilium infrastructure family:
- Electrician for Game Creator 2: belts and machines only run while they are powered, so the player has to wire the factory up first. 🔌
- Plumber for Game Creator 2: machines only work once they are supplied with water. 💧
Own all three and you can build a factory that needs electricity and plumbing to hum along. Both are optional and detected automatically. Automation works fully on its own with neither installed.
CONTROL IT WITH VISUAL SCRIPTING 🧩
More than twenty instructions, conditions, events and value getters under one Automation category. Start and stop belts and machines, set speeds, feed the line, open the panels, collect from sinks, read counts, and react the moment an item is made or collected. Wire your factory into quests, dialogue and the rest of your game. No coding required.
WHAT YOU GET 🎁
- Every conveyor, hopper, machine, storage, splitter and sorter component
- The runtime build tool and editable UI prefabs (build, feed, sorter, machine label)
- Conveyor Item, Recipe and Catalog assets
- A ready to explore demo scene with sample Kenney CC0 models and CC0 sound effects
- A friendly PDF manual that walks you through your first factory
REQUIREMENTS ✅
Native GC2 module. Requires the Core and Inventory modules.
SUPPORT 💬
Fast and friendly support, and we genuinely like good ideas. Come say hi on the Auxilium Discord. If the asset saves you time, a quick review helps more than you would think.