Alchemy Icons - Potions, Herbs & Reagents OFFICIAL SALE

269 icons for every shelf of an alchemist's workshop.

Potions in round, square and slim bottles. Specimen jars with eyes, brains, tentacles and spiders. Herbs, flowers, berries and leaves in every colour. Mushrooms, fungi, truffles and gnarled roots, mandrakes included. Crystals, amber, geodes and orbs. Bowls and sacks of coloured powder, salt and spice. Claws, fangs, bones, wings, feathers, hides and hearts. Beetles, bees, spiders and larvae. Elemental flames and smoke. And the lab itself: cauldrons, mortars, scales, test tubes, drying racks, herb crates and potion carts. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.

Built for crafting systems. Ingredients come in colour families — powders in seven colours, flames in five, crystal clusters, leaves and mushrooms in several hues — so recipe tiers, rarity levels and elemental variants need no new art.

Two states of every icon, same name, same folder.

  • Color — the default state
  • Grayscale — a ready "locked / unknown recipe / not yet discovered" state

Switching a whole UI between states is a folder-name change in your path string.

Scroll through everything before you buy. The demo scene shows all 269 icons in one grid with buttons that switch the grid between Color and Grayscale.

No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.