313 icons for everything a monster drops — and everything a quest hands out.
Claws, fangs and horns. Dragon scales, bat wings and insect wings. Eggs, beating hearts, slit-pupil eyes and elemental cores. Slimes, venom sacs and spirit wisps. Horned skulls, crowns and boss trophies. Then the other half of an RPG inventory: sealed letters, wanted posters, treasure maps, keys, compasses, satchels, wax seals, coins, medals, idols and relics. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.
Built for drop tables and elemental sets. Many items come as colour families — fire / ice / arcane / poison / gold dragon eyes, five dragon hearts, five scale colours, runes in every element, keys with different gems — so you can build rarity tiers and elemental variants without new art.
Two states of every icon, same name, same folder.
Switching a whole UI between states is a folder-name change in your path string.
Scroll through everything before you buy. The demo scene shows all 313 icons in one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.