EX MACHINE All-in-One Engine Sound System OFFICIAL SALE

The player engine sound uses fast 🚀modern granular synthesis 🚀:

Fragments of recorded engine audio are blended in real time as RPM and throttle change.


👉 One function, and the Ex machine will handle all sounds automatically, including:

  • Engine
  • Exhaust
  • Air intake
  • Turbo
  • Turbo blow-off
  • Transmission
  • Gear shifts
  • Exhaust pops
  • Rev limiter
  • And more

Sounds will work together and shape the sound events.

The result is a car that responds audibly to how you drive.


🌀 | Choose from 40 included Engine Types, add the audio component to your car and connect it to your vehicle controller.

Find the sound you like

Adjust the engine, exhaust, turbo, air intake and transmission volumes separately. Make the exhaust stand out, soften the turbo or find a balance that fits your car.

Switch between outside and cabin sound for different camera views, and change how open the cabin window is. Stock and upgraded sound options are available.

Add sound to the traffic around you

The separate NPC component handles other cars in your scene. Give it RPM and throttle values.


🌀 | Features

  • Realistic true Granular synthesis sound.
  • High-DSP performance on Windows, iOS, Android.
  • Regular / Tuned Engine modes.
  • In-Cabin DSP synthesis effect mode.
  • Light version component for Npc / Rival cars.
  • Synced Exhoust particles VFXs.

🌀 | What's included

- 40 .vapack sound banks for the player car.

- 10 .nvapack sound banks for NPC traffic.

- 4 particle-vfx exhaust effects.

- Player,NPC,Exhaust audio components.

- Demo example scene with a engine simulator.

- PDF documentation guide.


🌀 | Compatibility

Supports Unity 2022 and later .

Supports Windows, Android and iOS on IL2CPP, mono .

Requires:

🔶 Unity Burst. <---

🔶 Unity Mathematics. <---


Good to know

Your vehicle controller supplies the driving data. The package handles audio;


Vehicle physics, car models and traffic AI come from your project.

One Player audio component can be active at a time.

Use the NPC component for other vehicles.

-> The core audio engine is provided as compiled libraries.

-> Playback works offline without activation.


*This package does not contain any car physics controllers, or any 3D models of vehicles.*


Need a hand?

Contact ssaass227@gmail.com for help with setup or integration.