Pigment – HSV Color Picker for uGUI View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.5.2 or later
Package size
187 KB
Files
13
Views in the past week
20

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Pigment – HSV Color Picker for uGUI

by Ryhme (opens in new tab)

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Drop-in HSV color picker for uGUI. Disc and square styles, patterned hue and alpha sliders, live preview and hex/RGB fields. One menu click to set up, no textures to import.

Price $4.99

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Price history

Last 6 months

USD
Price history for Pigment – HSV Color Picker for uGUI, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 26 Oct 2 Nov 9 Nov

Asset preview

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Pigment – HSV Color Picker for uGUI screenshot 1

Pigment – HSV Color Picker for uGUI screenshot 1

About this asset

Pigment is a ready-to-use HSV color picker for Unity uGUI. Add it from the menu, connect one event, and your players or tools can pick any color.

Choose between two styles: a Disc (hue ring around a saturation/value circle) or a Square (saturation/value square with a hue slider). Both include a rainbow hue strip, a checkerboard alpha slider with a live color gradient, a preview swatch that shows transparency, and hex and R/G/B fields that stay in sync with the picker.

Suitable for any genre: character or team color customization, in-game editors, paint and drawing tools, level and UI editors, theme settings, or anywhere a user needs to pick a color.

Customizable: the picker is built from plain uGUI objects, so you can restyle, resize or rearrange it, or assemble your own layout and connect the references. Texture quality and ring thickness can be tuned in the Inspector.

Everything is generated at runtime, so there are no images or sprites to import and no other packages are needed. It uses only uGUI and contains no render-pipeline-specific code.

Includes a demo scene, PDF documentation with a step-by-step setup guide and script reference, and a simple API (SetColor, CurrentColor, Hex, events).

From the publisher's Asset Store listing.

Technical details

- Two styles: Disc and Square

- Hue ring or hue slider, saturation/value area, alpha slider, live preview swatch

- Patterned sliders: rainbow hue strip, checkerboard alpha track with color gradient

- Hex field (#RGB, #RGBA, #RRGGBB, #RRGGBBAA) and R/G/B fields; works with TextMeshPro input via SetHex

- Events: onColorChanged (live) and onColorCommitted (on release)

- Scripting API: SetColor, SetHue, SetSaturationValue, SetAlpha, TrySetHex, CurrentColor, Hex

- One-click setup: GameObject > UI > HSV Color Picker (Canvas and EventSystem are created if missing)

- Gradients generated at runtime, adjustable texture resolution, no assets to import

- Separate runtime and editor assemblies (assembly definitions)

- Unity 6000.5 or newer, uGUI only; Built-in, URP and HDRP

- Demo scene and PDF documentation included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Compatible Compatible Compatible

Uses only uGUI (RawImage, Image, Slider, InputField) with the default UI material. There are no shaders, materials or render-pipeline-specific scripts, so it behaves the same in Built-in, URP and HDRP. Developed and tested in Unity 6000.5 with URP.

As listed on the Asset Store.