MeshBreak: Runtime Slicing & Fracture View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
240 KB
Files
33
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12

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MeshBreak: Runtime Slicing & Fracture

by AssetMustard (opens in new tab)

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Runtime mesh slicing and fracture for Unity. Cut objects along a plane or break them into physics-driven pieces, with reusable scripts and sample scenes to get started.

Price $4.99

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Price history

Last 6 months

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Price history for MeshBreak: Runtime Slicing & Fracture, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov

Asset preview

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MeshBreak: Runtime Slicing & Fracture screenshot 1

MeshBreak: Runtime Slicing & Fracture screenshot 1

About this asset

MeshBreak delivers realtime mesh slicing and dynamic object fracturing for Unity.

Slice geometry along arbitrary planes or trigger impact-based destruction with full control over fragment distribution, impulse force, and inner-surface materials.

Key Features

  • Plane Slicing & Impact Fracture: Slice meshes dynamically at runtime or shatter them into physics-driven pieces upon collision.
  • Fully Configurable: Fine-tune fracture thresholds, piece counts, explosion forces, and custom cross-section materials.
  • Physics-Ready: Spawned fragments automatically generate physics components for seamless debris behavior.
  • Includes Demos: Pre-configured sample scenes showcasing both slicing and impact fracture setups.

Requirements & Technical Notes

  • Source meshes require Read/Write Enabled in import settings.

From the publisher's Asset Store listing.

Technical details

 - Runtime plane slicing for static and skinned meshes

 - Capped cut surfaces with a customizable material                                                                              

 - Voronoi fracture into physics-driven fragments

 - Impact-based breaking with adjustable threshold, fragment count, minimum size and scatter force

 - Sample scenes for slicing and fracture

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

The demo scene, materials, and cut preview shader are set up for URP. HDRP and the Built-in Render Pipeline are not supported by the included demo.

The core slicing, fracture, and rewind scripts are independent of the render pipeline. GPU fracturing requires compute shader and asynchronous GPU readback support.

As listed on the Asset Store.