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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 2.0 MB
- Files
- 25
- Views in the past week
- 17
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Ocean Simulation
Add a dynamic ocean to your Unity project, with FFT waves, boat buoyancy, wakes, and spray effects. Tune the water and use the systems in your own scenes.
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Price history
Last 6 months
USDAsset preview
1 / 5
Ocean Simulation screenshot 1
About this asset
Ocean Simulation is an FFT-driven water system for URP, featuring dynamic buoyancy, vessel wakes, and foam spray.Designed for interactive environments and vehicle physics, it includes a production-ready boat controller and customizable wave profiles out of the box.Key Features
- FFT Wave Simulation: High-performance GPU waves with customizable depth and wind parameters.
- Physics & Buoyancy: Built-in floating physics with wake trails and splash/spray particles.
- Includes Demo Setup: Production-ready boat prefab for instant testing or integration into custom Rigidbody objects.
From the publisher's Asset Store listing.
Technical details
- FFT-based ocean waves with adjustable wind, amplitude, and choppiness
- Rigidbody buoyancy for boats and other floating objects
- Boat wakes and bow spray effects
- Configurable ocean mesh and water materials
- A boat scene and particle prefabs for reference
- Built for the Universal Render Pipeline (URP)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
Ocean Simulation is made for the Universal Render Pipeline (URP). Its shaders and demo scenes are set up for URP. HDRP and the Built-in Render Pipeline are not supported.
As listed on the Asset Store.