Procedural Map Generator Lite View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.9 or later
Package size
1.0 MB
Files
14
Views in the past week
20

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Procedural Map Generator Lite

by TBOXFINN (opens in new tab)

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Create repeatable static terrain maps with seeded Perlin noise, height shaping, one perimeter falloff, mesh/collider preview, and prefab export.

Price $4.99

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Price history

Last 6 months

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Price history for Procedural Map Generator Lite, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

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Procedural Map Generator Lite screenshot 1

Procedural Map Generator Lite screenshot 1

About this asset

Create a single static, mesh-based terrain map in Unity with a focused Inspector workflow.

Procedural Map Generator Lite lets you configure deterministic, layered Perlin noise with an explicit numeric seed. Adjust Noise Scale, Octaves, Persistence, Lacunarity, and Offset;

choose Local or Global normalization; and shape elevation with a Height Curve and Height

Multiplier. Optionally apply one perimeter falloff to lower the map toward its edges.

Preview smooth- or flat-shaded geometry with a matching Mesh Collider, then export a fresh result as a reusable prefab with a companion mesh asset. Lite provides Auto Update and a manual Generate Map action. Its noise and normalization follow the Pro-style algorithm, while the Lite workflow is focused on authoring one static map.

Lite does not include procedural rivers or the river vertex-color workflow, secondary/center

or multiple falloffs, endless terrain, chunk streaming or LOD, prop and decoration spawners, map presets, or the full version’s custom editor window. Lite uses an explicit numeric seed;

it does not include the Random Seed or GameSeed controls. Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 with flat shading.

From the publisher's Asset Store listing.

Technical details

- Output: One static Unity Mesh; this is not a Unity TerrainData generator.

- Authoring: Inspector-driven MapGenerator component.

- Namespace: Tboxfinn.ProceduralMapLite.

- Noise: Layered Perlin noise, explicit integer seed, Local or Global normalization.

- Height controls: Height Curve and Height Multiplier.

- Falloff: One perimeter falloff.

- Resolution: Fixed; 119 × 119 visible samples (smooth) or 95 × 95 (flat).

- Preview: Mesh Filter, Mesh Renderer, and Mesh Collider; the generated mesh is assigned to the collider.

- Export: Prefab plus companion .asset mesh. The exported prefab does not include the

  authoring MapGenerator component or its settings.

- Included sample content: Demo Scene and Quick Start guide.

- Supported Unity versions: Add only versions validated with Lite.

- Render pipelines: Add only pipelines validated with Lite.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Not listed Compatible Compatible

As listed on the Asset Store.