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- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 22.5 MB
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- 526
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Gloam - Silhouette Puzzle-Platformer Template
- Launch discount
A complete dark silhouette puzzle-platformer: physics controller, procedural animation with ragdoll deaths, hazards, puzzles, water, atmosphere, menus and a full demo level.
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Gloam - Silhouette Puzzle-Platformer Template screenshot 1
About this asset
Gloam is a complete template for a dark, silhouette puzzle-platformer. A boy wakes in a foggy forest; you guide him past bear traps, swinging ropes, a river and a line of crushers. Everything that makes that kind of game work is here and wired together: a physics controller, procedural animation with ragdoll deaths, hazards and puzzles that reset at checkpoints, water, the monochrome look, sound, menus and a finished demo level to learn from. Open the demo scene, press Play, then make the forest your own.
The boy
- Physics side-scroller controller: run and walk, jump with coyote time, fall damage, automatic ledge grabs and climbs, ladders, swinging ropes you pump and let go of, push and pull, water.
- Procedural puppet instead of sprite sheets: gait cycles driven by distance, two-bone IK for feet on uneven ground and hands on ledges, crates, ropes and levers, glowing eyes.
- On death he becomes a ragdoll, with optional dismemberment (a gore setting in the menu turns it off).
Die, retry, learn
- Deaths by fall, impaling, crushing, cutting, traps, drowning and more, each with its own reaction and sound.
- The screen fades and the boy returns to the last checkpoint with every crate, trap, lever and door back where it was: anything resettable snapshots itself when a checkpoint is reached.
- Checkpoints and found secrets are saved; the title offers Continue.
Hazards and puzzles
- Bear traps, crushers, saw blades on rails, falling logs and boulders, spike beds, collapsing ledges and pits.
- Levers, weight-counting pressure plates, trip wires, gates, lifts and moving platforms, wired together in the Inspector with a signal system the Scene view draws as lines.
- Water with buoyancy and river currents, and a raft that stays level under the boy.
The look
- A perspective camera over a 2D physics plane: every layer placed deeper gets real parallax, depth fog and depth blur without any extra work.
- Mist bands, light shafts, film grain and a vignette from Gloam's own shaders; atmosphere profiles blend as the boy walks from a forest into a sepia factory.
- No post-processing stack: the same look in the Built-in pipeline, URP and the URP 2D renderer.
- Draw terrain as polygons with rough organic outlines and grass fringes; trees, bushes, props and characters are generated art you can regenerate or replace.
Sound
- A complete synthesized sound set: footsteps, landings, ropes, water, traps, crushers, ambience and a quiet music theme.
- Pooled playback that fades and pans with distance on the level plane, sound cues with random variation, ambience zones.
Menus
- A title that fades in over the sleeping boy, a pause menu, settings (video, audio, gameplay) and an end card, in a quiet text-only style.
- Rebindable keyboard and gamepad controls with an alternate key per action; in-world hints name whatever key is bound.
- Five languages: English, Deutsch, Français, Español, 日本語.
Built to extend
- Full C# source with XML documentation; every behaviour is a small component with tooltips.
- Input through a small interface: Input System (rebindable) or the legacy Input Manager, plus a scripted provider for cutscenes and bots.
- The demo level is built by a documented C# level kit, a readable example of every piece in use.
- Fast Enter Play Mode (Domain Reload off) supported. No third-party dependencies.
Includes a Quick Start guide and a full manual (PDF). The trailer in the gallery is recorded from the demo level exactly as shipped.
Third-party notices: this asset uses the Inter and Noto Sans JP typefaces under the SIL Open Font License 1.1; see Third-Party Notices.txt in the package.
From the publisher's Asset Store listing.
Technical details
Features
- Physics side-scroller controller: run, jump (coyote time), fall damage, ledge grab and climb, ladders, ropes, push and pull, water
- Procedural character animation with IK, ragdoll deaths and optional dismemberment
- Checkpoints that reset every puzzle; saved progress and secrets
- Hazards: bear traps, crushers, saw blades, falling logs and boulders, spikes, collapsing ledges, pits
- Puzzles: levers, pressure plates, trip wires, gates, lifts, moving platforms, a visual signal system
- Water with buoyancy, currents and rafts
- Silhouette look from custom shaders: depth fog, depth blur, mist, light shafts, film grain, atmosphere zones
- Synthesized sound set with pooled 2D audio and ambience zones
- Title, pause, settings and end card menus; rebindable keyboard and gamepad controls; five languages
- A complete demo level in eight sections; full C# source with XML docs
Compatibility
- Unity 2022.3 LTS or newer; verified with zero compiler warnings on Unity 2022.3, 6.0 and 6.6
- Render pipelines: Built-in, URP (Universal renderer) and the URP 2D renderer; no post-processing required
- Input: the Input System package (rebinding) or the legacy Input Manager
- Dependencies: uGUI and TextMeshPro (built in); Fast Enter Play Mode with Domain Reload off is supported
Supported OS
- Platform independent: C# and shaders only, no native code or plugins
- Tested in Windows standalone builds
Documentation
- Quick Start Guide and manual (PDF) and a changelog in Gloam/Documentation
- Gameplay trailer in the gallery above
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.