Bring the wild edges of your world to life with Wild Orchard: Hedgerow Trees. Four hand-crafted hedgerow trees, bushy and laden with wild berries, the kind that line country lanes and field margins. Each one has a full growth and seasonal system built in and is ready to drop straight into your project.
Where Fruit Trees and Nut Trees cover the cultivated orchard, Hedgerow Trees covers what grows wild around it. Elder has dark berry clusters, hawthorn bright with red haws, blackthorn studded with sloes, and sea buckthorn glowing orange against silvery leaves: harvestable foraging finds that give survival, crafting and cozy farming games something to gather beyond the farm gate.
Every tree tracks two independent axes of state: how far it has grown, and what season it's showing. A young sapling and a mature tree can each stand bare in winter, burst into blossom in spring, hang heavy with berries in late summer, or fill out with leaf, all driven by smooth, dithered cross-fades rather than hard mesh swaps.
Drive them from your own day/night cycle, seasonal system, weather simulation, or direct player interaction. Whether you're building a quiet countryside, a working farm, or a survival wilderness, Wild Orchard trees slot naturally into timer-based, event-driven, and save/load gameplay.
Trees Included
Features
A clean, compact API: four core methods, a couple of convenience overloads, and three read-only properties cover virtually every gameplay scenario. It's built to be driven by your own systems rather than tied to a specific game framework, so it drops into existing projects without fighting your architecture. Hedgerow Trees shares the same codebase as Fruit Trees and Nut Trees, so all three packs work together in one project.
More from Wild Orchard: 🍎 Wild Orchard: Fruit Trees · 🌰 Wild Orchard: Nut Trees