FuzzyOptimizer: All-in-One Scene Optimization View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.80 or later
Package size
10.6 MB
Files
237

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$19.99 on

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FuzzyOptimizer: All-in-One Scene Optimization

by Fuzzy Logic Labs (opens in new tab)

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Find and fix performance problems in Unity scenes: a 49-rule Scene Doctor, One-Click Optimize, mesh combining, texture atlases, LODs, HLOD, culling and impostors. Every change is revertible.

Discount -50% Original price $39.99 Price $19.99

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Price history

Last 6 months

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Price history for FuzzyOptimizer: All-in-One Scene Optimization, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

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FuzzyOptimizer: All-in-One Scene Optimization screenshot 1

FuzzyOptimizer: All-in-One Scene Optimization screenshot 1

About this asset

Official Resources

FuzzyOptimizer finds what makes your scene slow, tells you why, and fixes it without Blender, Photoshop or a stack of separate tools. Every change it makes can be reverted, even after an editor restart.

SCENE DOCTOR

Audits your open scenes against a platform budget (Mobile, Standalone VR, Desktop Mid, Desktop High or your own custom profile) with 49 rules across textures, meshes, rendering, shadows, lighting, culling, physics, animation, audio, particles, uGUI, terrain, project settings and hierarchy.

  • Health Score (0–100) with the projected score after all safe fixes
  • Estimated draw calls, SetPass calls, triangles, materials and texture memory from the main camera
  • Every fix is labelled Safe, Moderate or Destructive. Bulk actions only apply Safe fixes, always after a preview
  • Ignore false positives per object; settings are shared with your team through version control

ONE-CLICK OPTIMIZE

  • Choose Safe, Balanced or Aggressive, review the step list, switch off anything you don't want, and apply. Steps include static marking, LOD generation, material sharing, HLOD, mesh combining, size and distance culling, occlusion setup and bake, shadow and animation culling and quality settings.
  • Optimize & Measure FPS benchmarks the scene in Play Mode before and after, compares frame time, CPU/GPU time and batches, and shows before/after camera images. If the frame rate gets worse, you are offered a revert.

REVERT ANYTHING

Every batch of changes is a session in History: importer settings and assets are backed up, scene and project-setting changes go into a persistent journal, and a copy of the scene is kept as a last resort. Revert the last session, an older one or just one rule's changes.

TOOLS

  • Mesh Combiner: non-destructive, per grid cell, keeps colliders and scripts working
  • Synchronized Lit Atlas: bakes albedo, normal, metallic/smoothness, occlusion and emission into pixel-aligned atlases (URP Lit and Built-in Standard)
  • HLOD: one simplified proxy per cell at distance
  • Mesh Decimator: Burst-compiled quadric edge collapse, keeps borders and UV seams intact
  • Auto LOD: LOD1/LOD2 + cull level for many objects in one parallel batch
  • Collider Optimizer: primitives only where they match the real volume, low-poly proxies elsewhere
  • Mesh Repair: weld vertices, recalculate or invert normals, generate lightmap UVs
  • Culling: layer distance culling, size-based culling, one-click occlusion culling
  • Billboard & Impostor Baker: single quads or 8-direction impostors

RUNTIME

  • Zero-allocation object and audio pooling
  • VFX Budget Limiter: pauses off-screen and distant emitters and keeps visible particles within budget

VISUAL DEBUGGING, REPORTS & CI

  • Scene View heatmap: triangle density, draw calls, shadow casters, transparency, issues
  • Issue icons in the Hierarchy
  • Multi-scene audit with self-contained HTML and JSON reports
  • Command line for CI with a quality gate (minimum score, fail on critical) and exit codes
  • Optional build check that can stop a player build below your quality bar

EXTENSIBLE

Add your own checks by implementing a single interface. They appear in the dashboard, reports and CI automatically.

SHOWCASE SCENE

Fuzzy Harbor, a coastal town at golden hour, has deliberate problems for every rule group and tool, a cinematic flythrough and a live performance HUD, so you can see each feature work before touching your own project.

From the publisher's Asset Store listing.

Technical details

• Unity 2022.3 (or newer)

• Universal Render Pipeline recommended and Built-in Render Pipeline supported

• 49 audit rules in 17 categories and custom rules via the IAuditRule interface

• 4 built-in platform profiles + custom ScriptableObject profiles

• Mesh decimation compiled with Burst and run as parallel C# jobs

• Non-destructive workflow: generated assets go to Assets/FuzzyOptimizer_Generated, source assets stay untouched

• Revert history stored in Library/, project settings in ProjectSettings/FuzzyOptimizerSettings.json

• CLI entry point: FuzzyOptimizerCLI.Audit (exit codes 0 pass / 1 gate failed / 2 error)

• HTML + JSON reports

• Assembly definitions: FuzzyOptimizer.Editor, FuzzyOptimizer.Runtime

• Full C# source code included

• Showcase scene with procedurally generated content; no third-party assets

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.80f1 Compatible Compatible Not listed

Render Pipelines

- Universal Render Pipeline (URP): fully supported.

- Built-in Render Pipeline: fully supported. Scene Doctor rules, One-Click Optimize and all tools detect the active pipeline and use matching shaders and settings.

- HDRP: not supported.

As listed on the Asset Store.