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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.77 or later
- Package size
- 154.8 MB
- Files
- 329
- Favorites
- 2
- Views in the past week
- 69
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $49.99 on
Keywords
Retro Repair – Y2K Electronics Kit with Detachable Parts
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Last 6 months
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Retro Repair – Y2K Electronics Kit with Detachable Parts screenshot 1
About this asset
Open the case, find what is broken, swap the part: every gadget here comes apart.
Six electronics from the mid-2000s, each split into casing, board and covers. Each one has broken states to find and fix. It is made for repair sims, where taking a device apart is the game.
๐ง 6 GADGETS, 102 PARTS, 17 WORKSHOP PIECES
โ CRT TV: 11 parts
โ portable CD player: 12 parts
โ home game console: 24 parts
โ handheld console: 22 parts
โ laptop: 14 parts
โ virtual pet: 19 parts
โ every gadget ships assembled + as separate parts for disassembly shots
โ 17-piece retro repair workshop: workbench, shelving, window with night street view, lamps, fairy lights
โ Unity (Built-in / URP / HDRP) + Unreal Engine 5.8 + FBX
๐งฉ HOW THEY COME APART
โ casing, circuit board and covers are separate pieces
โ every gadget has 2 or 3 faults to diagnose
๐ฎ FITS THESE PROJECTS
โ repair and restoration simulators
โ job sims and shop management games
โ 2000s bedrooms, pawn shops and flea markets
โ nostalgia and Y2K scenes
102 detachable parts across 6 gadgets.
RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord
๐ Follow RetroStyle Games for new packs, updates and promotions:
Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.
From the publisher's Asset Store listing.
Technical details
Render Pipeline Compatibility
Fully compatible with Built-in, URP, HDRP. Three custom RSG cross-pipeline Shader Graphs (RSG_Lit, RSG_Lit_Transparent, RSG_Unlit); one shared material set for all pipelines.
Number of textures: 50 (17 Base Color + 16 MAS + 16 Normal + 1 Emissive)
Texture dimensions: 1 x 2048x1024, 17 x 2048x2048, 29 x 4096x4096, 3 x 8192x8192
Polygon count: 511,182 vertices / 404,066 triangles across 119 FBX meshes
Minimum polygon count: 2 tris (SM_RSG_Workshop_ExteriorBackdrop)
Maximum polygon count: 32,878 tris (SM_RSG_CRT_Rear_01)
Number of meshes/prefabs: 119 model files (119 static, 0 skinned; 122 material slots) / 125 prefabs (6 assembled gadget + 102 part + 17 workshop)
Rigging: No (static meshes)
Animation count: 0 clips / Animation types: N/A
UV mapping: Yes; 2 UV channels (UV0 + UV1); UV0 inside 0-1 on every sub-mesh
LODs: No (LOD0 only)
Materials: 20 shared assets (19 product + 1 demo ground): 18 RSG_Lit, 1 RSG_Lit_Transparent (handheld screen glass), 1 RSG_Unlit (painted window backdrop)
Types of materials/texture maps: PBR metallic. Base Color (_BC), Normal (_N, OpenGL +Y), packed MAS (Metallic R / AO G / Smoothness A), Emissive (_E) where applicable. BC and E are sRGB; MAS and N are linear.
Render pipelines: Built-in, URP, HDRP
Colliders: All 125 prefabs have colliders. BoxColliders on 102 gadget parts and 6 assembled gadgets; non-convex MeshColliders on 17 workshop pieces.
Scenes: 6 (3 RepairWorkshop_Demo + 3 RepairWorkshop_ProjectOverview, one pair per pipeline); static showcase, not playable
Scripts: 0 (no runtime or editor scripts)
Dependencies: Shader Graph (install for Built-in; URP and HDRP include it). Tested with Shader Graph / URP / HDRP 17.0.4. No other package dependencies.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.77f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.