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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.77 or later
- Package size
- 669.1 MB
- Files
- 364
- Favorites
- 2
- Views in the past week
- 18
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $49.99 on
Keywords
80s Motel - Modular Environment Kit with Palm Trees and Car
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80s Motel - Modular Environment Kit with Palm Trees and Car screenshot 1
About this asset
Every roadside story needs a place to stop, and this is the one.
A modular motel for the 80s coast. Snap walls, doors and windows into a building of any length, then add the walkway and the stairs. The props on the lot make it read as a motel from the road.
๐จ BUILDING PIECES
โ solid wall, wall with a door, wall with a window
โ roof and second-floor walkway
โ stairs
โ decorative breeze block wall
๐ง THE LOT
โ chain link fence and parking wheel stop
โ traffic cone and dumpster
โ bench and soda vending machine
๐ด PLANTS
โ palm tree
โ hibiscus bush and fern bush
โญ HERO PIECES
โ a car
โ a character
๐ฎ FITS THESE PROJECTS
โ open-world crime and driving games
โ 80s, synthwave and outrun scenes
โ road-trip stories and roadside horror
โ cinematics and level blockouts
19 assets in total.
RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord
๐ Follow RetroStyle Games for new packs, updates and promotions:
Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.
From the publisher's Asset Store listing.
Technical details
Features:
- Complete modular Motel environment (66 prefabs: motel, asphalt, city backdrop, wires, signage, decals)
- 1 drivable pickup with WheelColliders + procedural wheel/steering/suspension scripts
- 1 rigged character (Generic rig, 71 bones, A-pose)
- 6 scenes (3 playable Motel_Demo + 3 parked Motel_Overview) across Built-in / URP / HDRP
- PBR metallic with custom RSG cross-pipeline Shader Graphs
Meshes/Prefabs: 66 FBX / 70 mesh objects / 66 prefabs
Polygon count: 81,527 verts / 71,782 tris (per FBX: 2 to 16,150 tris)
Rigging: Character - Generic rig 71 bones. Pickup - body + 4 rigid wheel meshes, no skinning
Animation count: 0 baked clips (procedural via scripts)
UV mapping: Yes (asset atlases + tileable materials)
LODs: No (LOD0 only)
Materials: PBR metallic (Base Color, Normal, packed MAS - Metallic R / AO G / Smoothness A, emission). sRGB for BC/emission, linear for MAS/Normal
Materials count: 57 shared assets
Textures: 152 (mostly 2048x2048 and 4096x4096, atlas variants, 4x4 defaults)
Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs)
Colliders: Pickup 4 WheelColliders + 2 BoxColliders. Asphalt BoxColliders + environment MeshColliders in demo scenes
Scenes: 6 (3 playable + 3 parked overview)
Scripts: 4 runtime C# + 2 editor scripts
Dependencies: ShaderGraph, URP + HDRP 17.0.4, Input System 1.17.0 (legacy keyboard fallback)
Unity version: 6000.0.59f2 tested (Minimum Unity 6.0)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.77f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.