Fracture Tool Free View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.9 MB
Files
68
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192

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Fracture Tool Free

by Naxo Studios (opens in new tab)

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Break any mesh into real physics fragments at runtime. Voronoi and Simple fracture, interior materials and a custom inspector with live preview.

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Price history

Last 6 months

USD
Price history for Fracture Tool Free, 6 months Current Free; lowest Free; highest Free in this period. $0 26 Oct 2 Nov 9 Nov

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Fracture Tool Free screenshot 1

Fracture Tool Free screenshot 1

About this asset

Make any object breakable in seconds. Add the Fracture Controller component, pick a mode and your mesh splits into real, physically simulated fragments at runtime: on click, from your own scripts, or when a bullet hits it.

Demo scene included:

- A showroom with Voronoi and Simple fracture, a fluted marble column (4,000 triangles) and a faceted boulder.

- A shooting range mini game: 60-second rounds, moving targets, physical projectiles, score and best score. It shows how to connect the tool to real gameplay in a few lines of code.

- Ready-to-use prefabs: crate, rock, column and boulder.

- Everything is built from Unity primitives and procedural textures. No extra packages needed.

Need more? Fracture Tool Pro adds Radial, Random Planes and Grid fracture, Wood / Stone / Glass / Metal material presets, five UV correction methods and trigger and collision fractures. Pro uses the same file IDs: import it over the Free edition and your scenes keep working.

From the publisher's Asset Store listing.

Technical details

Features:

- Voronoi fracture: organic pieces from 3 to 200 cells, works on detailed meshes

- Simple fracture: one clean horizontal cut

- Interior material for the cut faces

- Physics control: mass, drag, gravity scale, bounciness, friction, explosion force, fragment separation

- Custom inspector with Scene view preview in Edit and Play Mode

- Fragments free their generated meshes and materials when destroyed, with an auto-destroy timer

- Inspector warning and one-click fix for meshes without Read/Write

- Simple C# API: Fracture(), Preview(), HasFractured

- Full C# source, FractureTool namespace, own assembly definitions

- Render pipeline independent; demo materials auto-convert to URP

- Includes EzySlice (MIT License) under its own namespace

Supported OS:

All platforms supported by Unity (pure C#, no native plugins). Unity 2022.3 LTS or newer.

Link to documentation:

Included in the package: Assets/FractureTool/Documentation/FractureTool_Free_Documentation.pdf

Support: [email protected]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

The fracture system is render pipeline independent: fragments use your object's own materials. The demo scene uses Built-in Standard materials, which are converted automatically to URP Lit when the package is imported into a URP project (or via Tools > Fracture Tool > Convert Demo Materials To Current Pipeline).

As listed on the Asset Store.