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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 2.9 MB
- Files
- 68
- Views in the past week
- 192
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Fracture Tool Free
Break any mesh into real physics fragments at runtime. Voronoi and Simple fracture, interior materials and a custom inspector with live preview.
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Price history
Last 6 months
USDAsset preview
1 / 9
Fracture Tool Free screenshot 1
About this asset
Make any object breakable in seconds. Add the Fracture Controller component, pick a mode and your mesh splits into real, physically simulated fragments at runtime: on click, from your own scripts, or when a bullet hits it.
Demo scene included:
- A showroom with Voronoi and Simple fracture, a fluted marble column (4,000 triangles) and a faceted boulder.
- A shooting range mini game: 60-second rounds, moving targets, physical projectiles, score and best score. It shows how to connect the tool to real gameplay in a few lines of code.
- Ready-to-use prefabs: crate, rock, column and boulder.
- Everything is built from Unity primitives and procedural textures. No extra packages needed.
Need more? Fracture Tool Pro adds Radial, Random Planes and Grid fracture, Wood / Stone / Glass / Metal material presets, five UV correction methods and trigger and collision fractures. Pro uses the same file IDs: import it over the Free edition and your scenes keep working.
From the publisher's Asset Store listing.
Technical details
Features:
- Voronoi fracture: organic pieces from 3 to 200 cells, works on detailed meshes
- Simple fracture: one clean horizontal cut
- Interior material for the cut faces
- Physics control: mass, drag, gravity scale, bounciness, friction, explosion force, fragment separation
- Custom inspector with Scene view preview in Edit and Play Mode
- Fragments free their generated meshes and materials when destroyed, with an auto-destroy timer
- Inspector warning and one-click fix for meshes without Read/Write
- Simple C# API: Fracture(), Preview(), HasFractured
- Full C# source, FractureTool namespace, own assembly definitions
- Render pipeline independent; demo materials auto-convert to URP
- Includes EzySlice (MIT License) under its own namespace
Supported OS:
All platforms supported by Unity (pure C#, no native plugins). Unity 2022.3 LTS or newer.
Link to documentation:
Included in the package: Assets/FractureTool/Documentation/FractureTool_Free_Documentation.pdf
Support: [email protected]
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
The fracture system is render pipeline independent: fragments use your object's own materials. The demo scene uses Built-in Standard materials, which are converted automatically to URP Lit when the package is imported into a URP project (or via Tools > Fracture Tool > Convert Demo Materials To Current Pipeline).
As listed on the Asset Store.