Procedural Rope Bridge System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
963 KB
Files
36
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4

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Procedural Rope Bridge System

by SomeTimesAtNight (opens in new tab)

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Create customizable, physics-driven rope bridges with breakable connections, adjustable sag, and runtime rebuilding. Includes three bridge presets and an interactive canyon demo.

Price $4.99

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Last 6 months

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Price history for Procedural Rope Bridge System, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov

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Procedural Rope Bridge System screenshot 1

Procedural Rope Bridge System screenshot 1

About this asset

Bring movement and breakable crossings to your environments with Procedural Rope Bridge System.

Position two endpoints, adjust the bridge settings, and generate a wooden bridge with rope handrails. Individual physics-driven planks respond to loads and impacts, while breakable connections let you create fragile crossings, destruction sequences, and physics-based obstacles.

Customize the span, width, plank count, sag, railing height, and materials to suit your scene. Start with the Reinforced, Weathered, or Compact preset, or supply your own plank visual prefab for a different look.

Use the system in adventure, survival, exploration, platforming, and puzzle projects. Runtime methods let your gameplay scripts cut individual rope connections, release boards, and restore the bridge. Break events provide hooks for sound, effects, and other gameplay responses.

The included Canyon Lab demo lets you drop test loads, break boards, cut ropes, and restore bridges. C# source and a scene setup guide are included to help you adapt the system to your project.

From the publisher's Asset Store listing.

Technical details

  • Procedural bridge generation between two configurable endpoints.
  • Adjustable plank count from 4–80, deck width, thickness, gaps, and sag.
  • Configurable handrail height, rope thickness, and upright spacing.
  • Individual plank Rigidbodies and BoxColliders connected with ConfigurableJoints.
  • Adjustable plank mass, joint break thresholds, impact break threshold, and solver iterations.
  • Rope visuals follow the moving deck; broken connections hide their corresponding rope segments.
  • Custom wood, rope, and metal material assignments.
  • Optional custom plank visual prefab and seeded wood tint variation.
  • Custom Inspector with endpoint handles, validation, and rebuild controls.
  • Runtime API for rebuilding bridges, cutting connections, and releasing planks.
  • UnityEvents for plank and connection breakage.
  • Three bridge presets: Reinforced, Weathered, and Compact.
  • Canyon Lab demo with load dropping, board breaking, rope cutting, camera controls, and bridge restoration.
  • Additional plank visual, anchor post, and 65 kg test-load prefabs.
  • C# source, materials, textures, and setup documentation included.

Project reference version: Unity 2022.3.62f3. The material builder includes Standard and URP/Lit shader selection; HDRP material generation is not provided.

Ropes and railings are visual elements without collision barriers. Board breakage releases connections rather than fracturing meshes. A player controller is not included. Performance depends on plank count, active bridges, and physics settings.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.