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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 175 KB
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Keywords
Smooth LookAt Component Plus
Smooth LookAt component with predictive lead — aims ahead of moving targets using estimated velocity.
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Last 6 months
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Smooth LookAt Component Plus video 1 (plays on the Asset Store)
About this asset
LogicDevLookAtSmooth is a smooth LookAt component for Unity. It includes two variants: a full-body
rotation component and an IK-based head-tracking component.
This is the paid Plus upgrade to the free Smooth LookAt Component (Move_LookAtSmooth_001) and the
Standard version (Move_LookAtSmooth_002), adding predictive lead: the component estimates the
target's velocity and aims ahead of its current position, reducing the visible lag when following
a moving target.
Features:
- Full-body Y-axis rotation and IK head tracking (via Unity's Animator IK, Humanoid-compatible)
- Predictive lead (both components) — automatically estimates target velocity and leads the aim by
a configurable time
- UpAxis support (full-body version) — automatically tracks the "up" direction of a tilting object
such as a vehicle or drone (inherited from the Standard version)
- Most parameters are exposed in the Inspector for direct adjustment — no coding required
- When prediction is disabled, behaves identically to the Standard version (same tracking results)
- Component logic (both the full-body and IK components) does not depend on any render pipeline
API and works with Built-in / URP / HDRP / Custom RP. Only the bundled demo scene's materials and
post-processing are URP-specific.
Supported versions: Unity 2022.3 LTS / Unity 6.3 LTS
Japanese documentation (README_ja) is included in the package.
Note for existing Move_LookAtSmooth_001/002 users: This package uses the same class names and
namespace as the earlier versions. If you already have Move_LookAtSmooth_001 or _002 in your
project, please delete it before importing this package.
Full documentation (setup guide and parameter reference, English and Japanese) is available at
the Documentation Link below.
English: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_003/README_en.md
Japanese: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_003/README_ja.md
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LogicDevLookAtSmoothは、Unity用のスムーズなLookAtコンポーネントです。全身回転版とIK首振り版の
2種類が付属します。
本パッケージは無料版「スムーズ注視コンポーネント」(Move_LookAtSmooth_001)およびStandard版
(Move_LookAtSmooth_002)の有料アップグレード版で、予測追従機能を追加しています。ターゲットの速度を
推定し、現在位置より少し先を狙うことで、動くターゲットを追う際の見た目の遅れを軽減します。
主な機能:
- 全身Y軸回転とIK首振り(Unity標準のAnimator IK使用、Humanoid対応)
- 予測追従(両コンポーネント対応)— ターゲットの速度を自動推定し、設定した時間分だけ先を狙う
- UpAxis対応(全身回転版)— 乗り物やドローンなど、自身が傾く対象の「上」方向に自動追従(Standard版から継承)
- 主要なパラメータはInspector上で調整可能、コーディング不要
- 予測を無効にした場合は、Standard版と完全に同じ挙動(追従の結果は変わりません)
- コンポーネント本体(全身回転版・IK版とも)はレンダーパイプラインのAPIに依存しておらず、
Built-in / URP / HDRP / Custom RP のいずれでも動作します。URP専用なのは、同梱デモのマテリアルと
ポストプロセスのみです。
対応バージョン: Unity 2022.3 LTS / Unity 6.3 LTS
日本語ドキュメント(README_ja)も同梱しています。
無料版・Standard版(Move_LookAtSmooth_001/002)をお使いの方へ: 本パッケージは旧版と同じクラス名・
namespaceを使用しています。プロジェクトに既に導入されている場合は、本パッケージの導入前に削除してください。
詳細なセットアップガイド・パラメータリファレンス(日英)は、下記のDocumentation Linkからご覧
いただけます。
英語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_003/README_en.md
日本語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_003/README_ja.md
From the publisher's Asset Store listing.
Technical details
- Predictive lead: aims ahead of a moving target using estimated velocity (configurable lead time,
velocity smoothing, and max offset/teleport detection)
- Works with both the full-body rotation component and the IK head-tracking component
- Prediction is opt-in (disabled by default) — identical behavior to the Standard version when off
- Read-only EstimatedVelocity/PredictedPosition properties for your own debugging or effects
- C# source included
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.