A node-based Editor tool for creating stylized VFX textures and sprite sheets inside Unity.
Start with an editable recipe for a slash, impact burst, rune circle, lightning or fire loop. Select a node, change its controls and preview the result, then export a PNG or sprite sheet into your project. Open the tool from Tools > ChunHu > VFXGen; a one-time window on first import and the included README walk through the first export and the demo scene.
Why VFX artists use it
- Editable recipes. Change shapes, colours and timing in the node graph, save your own recipe and return to it for another variation.
- Fast flipbooks, in-betweens computed. Draw a few key poses with Bezier and the engine computes every frame between them; a Clip Time node animates anything else in the graph. What you scrub is exactly what gets exported.
- Made in Unity, ready on export. Author, preview and export in the Editor, with import settings set for how each texture is used.
- Tiles when it should. Pick the texture’s use (effect, horizontal strip or continuous texture) and the graph wraps each axis accordingly; Check Seams points at the node that breaks the tiling.
- Zero dependencies, zero footprint. No Package Manager dependency, no pipeline settings touched, and the generator compiles nothing into your build. You ship PNGs.
What’s included
- 97 editable recipes: 86 effects and 11 step-by-step studies, plus the ready-made Blend Stack group in the node library
- 51 nodes, curated to combine rather than overlap
- A demo scene with four effects exported from the recipes (a looping fire, a zigzag bolt, a magic circle and a flare), each playing on a particle system through a small shader that works in Built-in and URP. Right-click any of their textures to open the recipe that made it.
- English documentation. The interface is in English with Traditional Chinese, Simplified Chinese, Japanese and Korean language packs; other languages can be added as language packs.
Support: danny730623@gmail.com · Discord: https://discord.gg/6afq8aQXSd