Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D OFFICIAL SALE

GKC is a powerful 3D/2.5D engine which allows to create most types of games easily. Includes a 3rd/1st person controller with full body awareness, to cover any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, ...


Save thousands of hours in development and focus on making your game.

Designed with mechanics in mind & highly customizable & extended with your own code.


It is the perfect foundation for your game and a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities. Enable/disable anything you need.


Set up players or AI in a couple of clicks.


Documentation - Forum - Tutorial Videos - Discord - Videos - Roadmap

PC Demo 1 - PC Demo 2 - PC Demo Local Multiplayer - Android Demo



New Update 3.77g (Changelog):


-Improved ground system, for slopes, steps/stairs, irregular surfaces, walk anywhere!


-Improved regular ladders to be usable on full body awareness and third person


-General drive/rider system to use edy's, RCC, SCK, NWH, ... can use weapons and be detected by AI to attack


-Rename tool for any inventory object


-Improved AI target rotation speed for any attack and random offsets for accuracy


-100% compatible with Unity 6


Very customizable effects & options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles, ...



FEATURES:


• Character Controller: A physics-based & root motion controller, making the player dynamic and feel alive, with use of IK for feet, legs, upper body, hands and head track. Set any number of jumps, look in camera direction, ragdoll transition, drive vehicles, use weapons/powers, foot steps, ground adherence for slopes and stairs with mesh colliders and tank controls, dash, climb ladders, lean, ...


• Traversal Movements: More MetroidVania than ever! Free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, swim-dive, slide and wall jump crouch sliding, wall running, free climb system, paraglider & wind zones, fully adapted to 2.5d!


• Action system: configure easily new custom actions based on animations triggered on zones, specific situations, input, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, ladders on 3rd person and even shared actions between 2 characters.


• Camera System: 1st/3rd person & multiple camera views states, with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click, 2.5d, cutscenes, ... Start the game in any view. Transitions to any other state, shakes, headbob and other feedbacks. along lock-on & aim assist.


• Abilities: create any type of skill: throw fire, summon, heal, poison, fire powers from his hands, customize new behaviors, close combat system with combos, fly freely, possession system to control any object on the level, grab and carry objects, cloak/stealth, shield, spell casting, throw objects, grappling hook, flying mode, jetpack, ... and combine it with the action system to use animations with it, with 70+ examples!


• Full support of Generic Models: animals, monsters, robots, ... as AI & player to control or ride anything! Shape Shifting into any model, like wolfs!


• Advanced Gravity Manipulation: Up is down & left is right. GKC player has a gravity system which allows to walk on any surface, circumnavigate objects, adhere to any place. Different gravity zones can be set on the same level, affecting objects and vehicles and the gravity direction can change in real time, even zero gravity. Vehicles can drive anywhere!


• Character Creator: Create new characters with your own model in a matter of two clicks, players and NPC/AI for friends & enemies. Armor/cloth system & Character Creation on Game Start.


• Input System: unified keyboard, touch & gamepad input, using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebinded ingame and save/load it.


• Mobile Ready: all the controls, actions and features work in mobile. Touch controls can be enabled in editor and desktop at any moment.


• Advanced Weapon System: Extensible & customizable weapon system based on physics and IK, plug any behavior, allows to configure from regular weapons such a revolver or shotgun, to advanced tools, like a flashlight, smartphone or chainsaw. Molotov & flash grenades. Attachments can be configured ingame. Decal manager for any type of surface for scorch, sounds and particles. 

Insane amount of options to shoot: spread, projectiles per shoot, clip size, bullet speed, bullet force amount, explosion radius. Now with Dual Wield weapons, setting every weapon for every hand in real time. And animation management for weapons in 1st person, compatible with any weapon pack on the store.


• Inventory Management: Create objects in a few clicks: weapons, ammo, consumables, quest items and pickups. Each object can have weight and the inventory can have a weight limit. Inventory is managed through any type of category. Crates and chest can spawn objects anywhere. Inventory banks and hotbar added!


• Turn Based Combat System: inspired in classic & modern RPG games!


• Extensible Vehicle System: Car, motorbike, hovercraft, aircraft, hoverboard, ... based on physics for ground, air & water, with damage detection, weapons, IK for driver and passengers limbs and body, throw passengers on collisions, camera states & AI. Buoyancy system: float on water, boat & jet ski.


• General drive/ride system, any vehicle/animal controller from the asset store or custom made will work with GKC out of the box


• Map System, for any room, floor, building and exterior/cities of your game with a map creator, with views in 2d/3d, icons, compass and mini map window.


• AI Friend/Enemy/Neutral: unarmed, fire or melee weapons, close combat, zombie, animals, patrols, give orders to friendly AI: enter on vehicles, factions to configure relations between NPCs and the player, hide from AI on grass or under tables, body destruction parts, short and long range attacks. AI pet companion to call & ride. AI can take turns to attack like Arkham games, steal or pick weapons!


• Interact with any device/object in scene: text screens, password terminals, computers, security cameras, padlocks, places with text messages for the player, buttons to press, doors, elevators, ziplines, jump platforms, pressure plates, heal/damage zones, teleportation platforms, puzzles, tutorial triggers, one way and waypoint platforms, explosive barrels.


• RPG elements: XP & level, mission system to configure any type of quest, skills with upgrades, stats, currency, vendor system, stamina, oxygen ...


• Crafting System: build, repair, disassemble objects with blueprints, materials, ingredients, workbenches and extract materials from ground! Build & place any crafted objects on scene with a placement tool. Recipes/blueprints on scriptable objects and wizard creator. Durability for armor/cloth, melee & fire weapons.


• Melee Combat System: combos, special attacks, attacks on air, blocks with sword/shields, roll/dodge, perfect blocks, hit reaction system, throw/return weapon, warp ability, slice mode, Parry/counter, bow/arrows with effects (poison, fire, water, sedative, explosives, ...), lock-on target, torches with fire mechanics/puzzles. Fire projectiles from melee weapons, magic staff, Mjölnir, boomerang or rifle/gun swords!


• Scene Manager to change of scene ingame, connect your scenes and levels through events, triggers and buttons, with auto save/load and fast travel stations.


• Complete Save/Load System: save/load the game at any moment, save stations and checkpoints, with the most important info: inventory, weapons, stats, experience, skills, missions. Also auto save/load on scene change.


• Powerful Editor/Toolbar: Made with intuitive & easy custom editors, having the perfect workflow to create and configure elements like new inventory objects, weapons, maps, ... in seconds, with Localization system.


• Packed with content to boost development: dialog with decisions and branches, missions, local multiplayer with split screen and multiple gamepad, pooling, map and compass, climb ledge, create cutscenes, examine and interact with objects, Photo Mode for captures ingame, Loading screen & more. All code included.


• Community & Support: Official Discord channel with a growing base of users. Get direct support in real time from the developer & users, with remote sessions.


• Integrations:

-Emerald AI

-Easy Build System

-UMA 2

-Edy’s Vehicles

-Malber’s animals

-RCC

-NWH vehicles

-SCK & MCK

-Dialogue System

-More to arrive


FUTURE

-New enemies, weapons & powers

-New vehicles: industrial, construction, planes, spaceships

-Cooking/farming/survival

-Online multiplayer

-AI vehicles/traffic

-Cover System

-VR Support

-And more