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Package details
- Latest version
- 0.1
- Last updated
- First released
- Unity version
- 6000.3.19 or later
- Package size
- 1.0 MB
- Files
- 13
- Views in the past week
- 161
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Keywords
VBD System
A velocity-based dynamics system for simulating deformable meshes in Unity.
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VBD System screenshot 1
About this asset
VBD System is a velocity-based dynamics system for simulating deformable meshes in Unity.
It provides distance and bending constraints, collision handling, and gravity for deformable mesh simulation.
The package includes a sample scene and documentation to help you get started.
VBD System is currently provided free of charge as an experimental project. Feedback, suggestions, and reports from users are welcome.
From the publisher's Asset Store listing.
Technical details
VBD System uses a velocity-based dynamics approach for deformable mesh simulation.
Key features include:
- Distance constraints for maintaining mesh structure
- Bending constraints for controlling deformation
- Collision detection and response
- Gravity
- Per-vertex velocity-based simulation
The system is implemented in C# and is designed to work with standard Unity Mesh components.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.19f1 | Compatible | Compatible | Compatible | Compatible |
VBD System is currently provided as a free experimental package for Unity 6.
The package is under active development and may be subject to changes in future versions.
As listed on the Asset Store.