VBD System View on Asset Store (opens in new tab)

Package details

Latest version
0.1
Last updated
First released
Unity version
6000.3.19 or later
Package size
1.0 MB
Files
13
Views in the past week
161

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VBD System

by StudioCCC (opens in new tab)

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A velocity-based dynamics system for simulating deformable meshes in Unity.

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Last 6 months

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Price history for VBD System, 6 months Current Free; lowest Free; highest Free in this period. $0 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

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VBD System screenshot 1

VBD System screenshot 1

About this asset

VBD System is a velocity-based dynamics system for simulating deformable meshes in Unity.

It provides distance and bending constraints, collision handling, and gravity for deformable mesh simulation.

The package includes a sample scene and documentation to help you get started.

VBD System is currently provided free of charge as an experimental project. Feedback, suggestions, and reports from users are welcome.

From the publisher's Asset Store listing.

Technical details

VBD System uses a velocity-based dynamics approach for deformable mesh simulation.

Key features include:

  • Distance constraints for maintaining mesh structure
  • Bending constraints for controlling deformation
  • Collision detection and response
  • Gravity
  • Per-vertex velocity-based simulation

The system is implemented in C# and is designed to work with standard Unity Mesh components.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.19f1 Compatible Compatible Compatible Compatible

VBD System is currently provided as a free experimental package for Unity 6.

The package is under active development and may be subject to changes in future versions.

As listed on the Asset Store.