Stylized Mountain Village Modular Architecture Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.8 or later
Package size
70.9 MB
Files
666
Views in the past week
13

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Stylized Mountain Village Modular Architecture Pack

by Good-Gori (opens in new tab)

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This is a Modular Architecture Asset Pack designed to help devs rapidly create quality, stylized environments for games intended for PC and Mobile platforms.

Price $29.99

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Price history

Last 6 months

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Price history for Stylized Mountain Village Modular Architecture Pack, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Stylized Mountain Village Modular Architecture Pack screenshot 1

Stylized Mountain Village Modular Architecture Pack screenshot 1

About this asset

Featuring over 320 assets, including grid-snapping modular architecture prefabs, props, and foliage

to create anything from a single hilltop cottage to a sprawling complex village.

Package Contents:

Materials: 

  • 9 Materials

Models: 

  • 309 fbx files

Prefabs: 

  • 219 Modular Architecture Prefabs,​
  • ​83 Prop Prefabs,​
  • ​7 Foliage Prefabs,​
  • ​19 Example Structure Prefabs​

Scenes: 

  • ​1 Demo Overview Scene​
  • 1 Example Village

Shaders: 3 URP Unlit Shaders

Textures: 11 Texture Objects

From the publisher's Asset Store listing.

Technical details

​No Gameplay Scripts:​

  • ​This package contains only 3D artwork meant for level design and game environments.​
  • ​All prefabs have collision set up to accommodate interaction.​
  • ​Doors, cupboards, barrels, and boxes do not include code to allow developers flexibility with interaction and gameplay mechanics.​

​Target Render Pipeline:​

  • ​Universal Render Pipeline (URP)​

​Polycount Range:​

  • ​Modular Architecture (PFB_Archi)​
    • ​Columns <80 Tris​
    • Cupboard<80Tris
    • Curtains<150 Tris
    • Floor<60 Tris
    • Fence <130 Tris
    • ​Stairwell <1000 Tris​
    • ​Walls <60 Tris​
    • ​Double Doors <400 Tris​
    • ​Windows <210 Tris​
    • ​Roof <160 Tris​
  • ​Static Props (PFB_Prop)​
    • ​Generic Props <400 Tris​
  • ​Grass and Trees (PFB_Foliage)​
    • ​Grass: < 20 Tris​
    • ​Trees: < 300 Tris​
  • ​Sample Structures (PFB_Struct):​
    • ​Small Structures (With interior): <2000 Tris​
    • ​Medium Structures (With interior): <5000 Tris​
    • ​Large Structures (With interior): <27,000 Tris​

​Texture Information:​

  • ​Channels: RGBA​​1024x1024 min, 4096x4096 max​
  • ​Texel Density: 512px/sqm​

​Optimization:​

  • ​We recommend combining static background assemblies using Unity's Static Batching, Occlusion Culling, or your preferred mesh-baking asset when developing​ for mobile games.​

​No LODs:​

  • ​Only PFB_Foliage_Tree meshes have LODs to allow them to work with Unity’s Terrain Utility.​
  • ​All other meshes do not include forced LOD levels to allow auto-generation using Unity's built-in auto LOD Generation only as needed.​

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.8f1 Not listed Compatible Not listed

Render Pipeline Compatibility:

  • Universal Render Pipeline (URP): Fully supported(built and tested in Unity 6 / URP).
  • Built-in / HDRP: Materials are configured for URP. Built-in or HDRP users will need to upgrade/convert materials using Unity's Render Pipeline Converter

Use GPU Instancing for foliage and prop materials.

Uses Custom Shader Graphs

As listed on the Asset Store.