Sound Manager - Visual Sound Designer OFFICIAL SALE

Sound Manager helps you create sounds that respond to what happens in your game.

Connect nodes in a visual graph to decide which sound plays, when it starts, and how it changes. Make footsteps match the ground, an engine respond to acceleration, or a campfire play its ignition, crackling loop, and ending through one reusable sound event.


Build and preview your sound graphs inside Unity, then connect them to gameplay through the C# API or the included Sound Emitter component. Replace the clips, adjust the settings, and change the graph to suit your project.


Learn through 10 playable demos

Each demo includes example graphs and scripts showing a practical use:

  • Campfire: Combine a starting sound, a continuous loop, and a natural ending.
  • Footstep: Choose grass, stone, or wood sounds, with varied footsteps trimmed from longer recordings.
  • Bee: Follow a moving object with 3D sound that changes with direction and distance.
  • Engine: Blend engine layers and change their volume and pitch as the car accelerates.
  • Weather: Layer rain and wind, then play thunder at the lightning strike after a short delay.
  • Workshop: Switch between tools, control their pace, and play a hammer tap over another tool.
  • Arcade: Limit overlapping sounds and decide which requests play, replace an older sound, or wait for a cooldown.
  • Jukebox: Fade one music track out while the next fades in.
  • Portals: Decide whether a sound stops or finishes at its last position when its owner disappears.
  • Launch: Use conditions, a countdown, and sound completion to coordinate a rocket launch.

A guided setup window, PDF quick start, node reference, and C# examples help you get started. Full source code is included.


Read the full documentation and explore the demos