Goatee Beard Pack Vol. 1 Real-Time Facial Hair Styles View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.24 or later
Package size
24.2 MB
Files
36
Views in the past week
9

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$49.00 on

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Goatee Beard Pack Vol. 1 Real-Time Facial Hair Styles

by Kirill_Khitrov (opens in new tab)

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Five optimized real-time goatee and beard hair-card styles for male characters, with URP-ready prefabs, Shader Graph materials, and 2K/4K texture sets.

Price $49.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Goatee Beard Pack Vol. 1 Real-Time Facial Hair Styles, 6 months Current $49.00; lowest $49.00; highest $49.00 in this period. $0 $25 $50 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Goatee Beard Pack Vol. 1 Real-Time Facial Hair Styles screenshot 1

Goatee Beard Pack Vol. 1 Real-Time Facial Hair Styles screenshot 1

About this asset

Goatee Beard Pack Vol. 1 includes five unique real-time facial hair styles designed for character creation, games, cinematics, and other real-time projects.

The facial hair is built using optimized polygon hair cards and includes ready-to-use prefabs and materials for the Universal Render Pipeline (URP).

The package includes both 2K and 4K texture sets, allowing you to choose between higher visual fidelity and lower texture memory usage depending on your project.

Included content:

5 unique facial hair meshes

5 ready-to-use prefabs

2K texture set

4K texture set

URP Shader Graph

Preconfigured 2K and 4K materials

Demo scene

Documentation

Texture maps include:

Albedo

Alpha

Ambient Occlusion

Depth

Direction

ID

Normal

Root

Specular

Translucency

The package is intended for use with humanoid character heads. The facial hair meshes can be positioned, scaled, or adjusted to fit different characters.

Important:

Character/head mesh is not included.

Eyebrows and eyelashes are not included.

The assets are not rigged or animated.

No Alembic groom is included.

This package uses polygon hair cards.

Universal Render Pipeline (URP) is required.

Some promotional renders may have been created in Unreal Engine 5.6 for visual presentation of the original hair assets. Unreal Engine characters, scenes, materials, shaders, and Epic/Paragon assets shown in promotional renders are not included in this Unity package.

The Unity screenshots show the actual included URP implementation.

From the publisher's Asset Store listing.

Technical details

Render Pipeline:

Universal Render Pipeline (URP)

Tested with:

Unity 6.3 LTS (6000.3.24f1)

Unique facial hair meshes: 5

Prefabs: 5

Materials:

1 x 2K hair material

1 x 4K hair material

Shaders:

1 custom URP Shader Graph

Texture sets:

2K and 4K

Texture dimensions:

2048 x 2048

4096 x 4096

Texture maps:

Albedo

Alpha

Ambient Occlusion

Depth

Direction

ID

Normal

Root

Specular

Translucency

Number of texture files:

20 total (10 x 2K + 10 x 4K)

Polycount:

Goatee_01

Vertices: 6,458

Faces: 2,600

Triangles: 5,200

Goatee_02

Vertices: 8,132

Faces: 3,098

Triangles: 6,196

Goatee_03

Vertices: 5,192

Faces: 1,989

Triangles: 3,978

Goatee_04

Vertices: 8,004

Faces: 2,992

Triangles: 5,984

Goatee_05

Vertices: 8,920

Faces: 3,251

Triangles: 6,502

Total:

Vertices: 36,706

Faces: 13,930

Triangles: 27,860

Minimum triangle count: 3,978

Maximum triangle count: 6,502

UV mapped: Yes

Rigged: No

Animated: No

LOD system: No

Colliders: Not required

Demo scene: Yes

Documentation: Yes

Model format:

FBX

Rendering:

Double-sided hair-card material with alpha clipping.

Dependencies:

Universal Render Pipeline (URP)

Shader Graph

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.24f1 Not listed Compatible Not listed

Designed and tested for the Universal Render Pipeline (URP).
The included hair material uses Shader Graph and is configured for URP.
The demo scene is also set up for URP.
Built-in Render Pipeline and HDRP versions of the shader/material are not included. Manual material/shader conversion may be required for other render pipelines.
Tested in Unity 6.3 LTS with URP.

As listed on the Asset Store.