Particle Optimizer & LOD Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
155 KB
Files
23
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23

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Particle Optimizer & LOD Generator

by POKORNIY (opens in new tab)

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Analyze Unity Particle Systems and generate HIGH, MEDIUM, LOW, and adaptive quality prefabs without modifying the source.

Price $9.99

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Last 6 months

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Price history for Particle Optimizer & LOD Generator, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

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Particle Optimizer & LOD Generator screenshot 1

Particle Optimizer & LOD Generator screenshot 1

About this asset

Particle LOD Generator is a Unity Editor tool for analyzing built-in Particle Systems and creating scalable quality variants.

Select a prefab or scene object to inspect its emitters, modules, renderer settings, estimated active particles, warnings, and heuristic complexity score. Review all proposed changes before generating optimized prefabs.

The included HIGH, MEDIUM, and LOW presets adjust emission, particle capacity, bursts, Trails, Noise, Collision, and Lights. Individual emitters can be excluded from optimization, and custom presets can be created for project-specific requirements.

Generate separate quality prefabs or create an Adaptive Prefab that automatically selects a variant based on the active Unity Quality Settings level. Batch processing is available for projects containing multiple particle prefabs.

Particle LOD Generator uses a non-destructive workflow. Source objects are never modified, and generated prefabs retain the source materials, shaders, transforms, colors, shapes, start speed, and start size.

The tool is suitable for mobile projects, scalable graphics settings, prototyping, and reviewing complex particle effects. Warnings and complexity scores are heuristic and do not replace profiling on target hardware.

From the publisher's Asset Store listing.

Technical details

- Analyzes Particle System hierarchies, including inactive objects
- Displays particle capacity, estimated active particles, modules, renderer settings and materials
- Detects potentially expensive settings such as Overdraw, Collision, Lights, Noise, Trails, Mesh rendering and Sub Emitters
- Calculates a heuristic Particle Complexity Score
- Shows all planned changes before generation
- Generates HIGH, MEDIUM and LOW prefab variants
- Supports custom optimization presets
- Allows individual emitters to be excluded from optimization
- Generates Adaptive Prefabs controlled by Unity Quality Settings
- Supports batch processing
- Does not modify source prefabs or scene objects
- Includes English and Russian editor UI
- Preserves source materials and shaders
- Has no third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Not listed Compatible Not listed

Tested with URP 17.3.0 in Unity 6000.3.11f1.
Generated prefabs preserve the materials and shaders assigned to the source Particle System. The package does not convert materials or shaders between render pipelines.
Visual Effect Graph is not supported.

As listed on the Asset Store.