Know exactly where players die, quit, and struggle — without a server, a
subscription, or a cloud account.
Playtest Analytics is a fully offline playtest tracking tool. Drop one
component into your scene, call a few functions from your gameplay code,
and every session is saved locally as clean JSON — no setup, no backend,
no ongoing fees.
FEATURES:
- Death, Quit & Completion heatmaps — instantly see where players are
struggling, overlaid on your level
- Session Browser — every playtest session at a glance: level, duration,
deaths, quit/complete status, build tag, and date
- Heatmap filters — switch between Deaths / Quits / Completions / Custom
Events, and between All Sessions or just the ones you've selected
- Session Replay — scrub or play back any player's actual movement path
through your level
- Timeline event markers — jump straight to "2:03 Checkpoint" or
"2:47 Death" during replay with one click
- Multi-session aggregation — combine 1 or 50 playtest sessions into one
view, with per-level death breakdowns and average session length
- Build Comparison — put Build A vs Build B side by side: avg session
length, deaths, quits, completion rate
- One-click HTML Playtest Report — sessions, averages, deaths/quits/
completions, top problem areas, per-level stats, and an embedded heatmap,
all in a single shareable file
- Custom event logging — track anything with one line: LogEvent("boss_hit")
- CSV export — pull your data into Excel or Sheets in one click
- 100% local — no account, no server, no recurring cost. Your playtest
data never leaves your machine unless you export it.
- Plug-and-play — one component, works in editor or in builds
Perfect for solo devs and small teams running playtests who want real
answers about difficulty spikes and drop-off points — not a SaaS dashboard
they have to sign up for.