Bring the iconic, stylized look of the 6th generation of consoles to your Unity project.
The ChromaStage: TEV-Style Combiner Shader is a custom, lightweight shader designed to replicate the fixed-function graphics pipeline of the GameCube. Instead of relying on expensive, modern physically based rendering (PBR) calculations, this shader uses authentic TEV-style color blending math. This makes it incredibly performant while producing that signature retro aesthetic.
Key Features:
- 2-Stage TEV Blending: Stage 0 handles the base texture and lighting math. Stage 1 is fully toggleable and performs an additive color blend (PREV + KONST0), allowing you to inject constant colors for magical glows, energy effects, or unified environment tints.
- Retro Specular System: Features a dedicated Specular Mask slot and adjustable Shininess slider to create sharp, stylized glints on metal and plastic.
- Parallax Height Mapping: Add fake 3D depth to your surfaces without the heavy performance cost of Parallax Occlusion Mapping (POM). Perfect for retro brick walls and rocky surfaces.
- Emission Mapping: Create glowing neon signs, magic projectiles, and sci-fi energy cores with the dedicated emission map and intensity slider.
- Lighting Constants: Built-in controls for Shininess, Ambient Boost, and Stage 1 toggles.
- Unity 6 & URP Optimized: Built specifically for the Universal Render Pipeline in Unity 6, ensuring modern performance and compatibility.
Perfect For:
- Retro PS1/GameCube-style games
- Low-poly stylized projects
- Developers looking for high performance on mobile or lower-end PCs
- Creating magical/energy effects using the additive Stage 1 tint
Package Contents:
- Custom TEV Shader (.shader)
- Custom C# Material Inspector GUI
- 3 Complete Demo Scenes showcasing the shader on primitives, characters, and environments.
Third-Party Assets Disclaimer:This asset uses demo models and textures under the Creative Commons CC0 license; see the ThirdPartyCREDITS.txt file in the package for details.