Dear my friends,
After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2.
If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools.
Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation:
Active Magica Cloth 2 on characters
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Character overview:
As the vanguard of the frontier tribal alliance, the Wildland Vanguard possesses lightning-fast speed and the acute instincts of a nocturnal predator. Her triumphant exploits are proudly etched onto her skin through traditional tribal markings, symbolizing the divine protection of the forest spirits. With a lethal combination of primitive yet deadly ranged weaponry and extraordinary survival instincts, she remains a persistent thorn in the side of any trespasser daring to set foot in her uncharted territory.
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How to use
Window -> Package Manager. Shader Graph
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 01 hair styles