US Army Pilot - Low Poly WW2 Character 3D Model View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.77 or later
Package size
12.5 MB
Files
24
Favorites
1
Views in the past week
5

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$49.99 on

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US Army Pilot - Low Poly WW2 Character 3D Model

by RetroStyle Games (opens in new tab)

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Price $49.99

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Price history

Last 6 months

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Price history for US Army Pilot - Low Poly WW2 Character 3D Model, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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US Army Pilot - Low Poly WW2 Character 3D Model screenshot 1

US Army Pilot - Low Poly WW2 Character 3D Model screenshot 1

About this asset

The crowd figure in a hangar scene does not need a skeleton. This one is priced for filling the middle distance.
A low poly character for crowd work: a US pilot in a generic flight suit. Built as a real-time asset. The helmet and the oxygen mask are separate objects, so either can be hidden to change the silhouette.
๐Ÿง GEOMETRY
โœ“ 4 593 polygons, 4 685 vertices
โœ“ quads and tris, mostly closed mesh
โœ“ UV mapped, non-overlapping
โœ“ T-pose base
โœ“ separate helmet and separate oxygen mask, both can be hidden
๐Ÿ—ฟ STATIC MESH
โœ“ no rig and no animation included
โœ“ T-pose base is ready for your own skeleton
๐ŸŽจ TEXTURES
โœ“ diffuse, specular, normal, opacity and ambient occlusion
โœ“ 2048x2048 body, 1024x1024 helmet, 1024x1024 oxygen mask
โœ“ PSD sources plus TGA normal maps
๐Ÿ“ฆ FILES
โœ“ this 3d character model ships as OBJ and 3ds Max 2012
โœ“ no third-party renderer or plug-ins
๐ŸŽฎ FITS THESE PROJECTS
โœ“ fighter pilot and bomber crew scenes, WW2 and later
โœ“ combat flight simulator and dogfight game backgrounds
โœ“ hangar, briefing room and flight line crowds
โœ“ museum, VR and teaching scenes
๐ŸŽฌ ART DIRECTION
โœ“ the high-altitude oxygen-mask look of Masters of the Air

๐ŸŽ–๏ธ THE LINE
Part of the WW2 Pilots line. This is the static, lower-cost figure in it, for the middle distance and the crowd. The other eight airmen are sold separately.
RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord.
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Built by RetroStyle Games.

From the publisher's Asset Store listing.

Technical details

Number of textures: 9 (Base Color (BC x3), Normal (N x3), Specular Smoothness (SS x3))

Texture dimensions: 64x64 / 1K (1024x1024) / 2K (2048x2048); sRGB: BC, SS; linear: N

Polygon count: 6,997 verts / 8,819 tris (Unity counts, LOD0)

Minimum polygon count: N/A (single model)

Maximum polygon count: N/A (single model)

Number of meshes/prefabs: 1 mesh(es) (SK_RSG_US_Army_Pilot: 1 renderer(s), 4 material slot(s)/sub-mesh(es)) / 1 prefab(s) (P_RSG_US_Army_Pilot)

Rigging: Yes (Generic rig, 79 bones)

Animation count: 0

Animation types (Root Motion / In-place): N/A

UV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)

LOD information: No LODs

Types of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)

Materials: 3, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)

Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)

Colliders: No - add colliders to the prefab for gameplay use

Dimensions: X 1.33 m x Y 1.94 m (height) x Z 0.52 m (1 unit = 1 m, prefab scale 1)

Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipeline

Scripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)

Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.

Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.x

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.77f1 Compatible Compatible Compatible

As listed on the Asset Store.