Simple Jiggle View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
61 KB
Files
20
Views in the past week
10

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Simple Jiggle

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SimpleJiggle is an asset that provides a simple and efficient jiggle physics effect for your Unity projects.

Price $7.00

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Price history

Last 6 months

USD
Price history for Simple Jiggle, 6 months Current $7.00; lowest $7.00; highest $7.00 in this period. $0 $5 $10 21 Sep 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

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Simple Jiggle screenshot 1

Simple Jiggle screenshot 1

About this asset

[Support & Community Update]

To provide you with faster technical support and better community communication, we have upgraded our support channels! For any questions, troubleshooting, or future updates regarding this asset, please join our official Discord or contact us via email.

🔗 Official Discord: | Discord |

📧 Support Email: | [email protected] |

Owners of Simple Jiggle may purchase Capybara | Stylized Critters — a package including both Simple Avatar and Simple Jiggle components — for only $10.

SimpleJiggle is a Unity asset that provides a simple and efficient jiggle physics effect for your characters and objects. It allows you to easily add realistic secondary motion to parts of your models, enhancing their visual appeal and liveliness.

This asset is designed to be lightweight and easy to use, making it suitable for a wide range of projects, from simple prototypes to complex games.

Features

Easy Integration: Simple drag-and-drop component to add jiggle physics to any Transform.

Customizable Parameters:Use curves to setup parameters for jiggle chains. And use `JiggleParameterOverride` to tweak each segments if you like.

Constraints:Constraint segments as you need.

(Optional) SimpleAvatar Support: Make sure jiggle physics of your avatar part work as intended when assembled into your character.

Components

Jiggle: The main component that applies jiggle physics to a chain of Transforms.

JiggleParameterOverride: Allows overriding of physics parameters for specific Transforms in the jiggle chain.

JiggleCollider: Defines a spherical collider for use with `JiggleCollisionConstraint`.

JiggleCollisionConstraint: A JiggleModifier that prevents jiggle vertices from penetrating `JiggleCollider` volumes.

JiggleBoundConstraint: A JiggleModifier that constrains the jiggle motion of a vertex within a defined Bounds.

Usage

Import the Asset: Import the Symphonie Simple Jiggle asset into your Unity project.

Add Jiggle Component: Add the `Jiggle` component to the root Transform of the object you want to apply jiggle physics to.

Define Jiggle Chain:

Assign the Start Node and End Node Transforms in the `Jiggle` component's inspector. The jiggle effect will be applied to the chain of Transforms from the Start Node to the End Node. Ensure that the End Node is a child of the Start Node.

Adjust Physics Parameters: Customize the physics parameters (Mass, Gravity, Elasticity, Forces, Damping) in the `Jiggle` component's inspector to achieve the desired jiggle effect. Use Animation Curves for parameter modulation along the chain.

Add Constraints (Optional):

To constrain the jiggle motion within bounds, add the `JiggleBoundConstraint` component to any Transform in the jiggle chain. Adjust the Bounds parameter to define the constraint volume.

To enable collision interactions, add `JiggleCollider` components to objects you want the jiggle chain to collide with. Then, add a `JiggleCollisionConstraint` component to any Transform in the jiggle chain and assign the `JiggleCollider` components to the Colliders array.

Parameter Overrides (Optional): For finer control, add `JiggleParameterOverride` components to Transforms within the jiggle chain to override specific physics parameters at those points.

Debug (Optional):Enable `Draw Debug Gizmos` in the `Jiggle` component and constraint components to visualize the jiggle physics and constraints in the scene view.

From the publisher's Asset Store listing.

Technical details

Art Assets:

13 different Ruins

Tirs

Arch2 :1202

Arch5 :6072

archway_pillar02 :2990

pedestal_base02b :3025

pedestal_base02c :4548

pedestal_base02d :4343

pillar3 :2226

pillar4 :2020

pillar5 :2576

shrine1 :4125

stairway01 :1390

wall_segment01 :1462

wall_segment02 :1332

51 different Ruins rock

Tris

Type_Rock01 Average tris: 40

Type_Rock02 Average tris: 108

Terrain Texture (2) :

Snowfield (1)

Desert (1)

Texture :

Texture Types: BaseMap,Normal Map,Mask Map,Ambient Occlusion (AO) Map

Texture dimensions :4096*4096

Shader :

Hdr_Color:Adjusting PBR color to enhance the texture of Ruins

Snow Coverage Shader : a shader that allows for snow coverage on building models.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2c1 Compatible Compatible Compatible

As listed on the Asset Store.