Pocket Sorting Games - 5 Puzzle Templates & 25 Themes OFFICIAL SALE

Five sorting puzzles on one editable foundation. Pocket Sorting Games gives you five playable templates and a shared C# base for Unity 6 URP. Each game has its own saved scene, prefab, presentation assets, audio and twelve authored levels.

Online Demo | View Online Documentation

The demo above is the real build - all five games, switchable from the selector at the top.

FIVE GAMES

• Marble Grove - move matching groups of marbles between containers, with lifted transfers and rising landing pitches.
• Mood Tubes - sort expressive emoji balls with animated faces and elastic movement.
• Color Lab - sort coloured layers between laboratory tubes using animated pours and masked liquid surfaces.
• Shelf Party - drag, swap and match three goods on shelves. Later levels put items behind the front row, and progression unlocks four extra item appearances.
• Garden Pour - a bottle-based liquid sorting presentation with its own layout and atmosphere.

TWENTY-FIVE THEMES

Switch between 25 visual themes, from minimal, neon and glass to comic and warm decorative treatments. Both liquid games include varied vessel and water rendering profiles. These are stylised 2D UI and shader effects with a 2.5D look - not a physical fluid simulation and not a collection of 3D bottle meshes.

WHAT THE TEMPLATES INCLUDE

• Action-driven introductory guidance with a pointer that responds to real moves.
• Undo, Extra Space and Hint boosters, with coin purchases when stock runs out. Hint shows a move; it does not solve the board.
• Level selection, star ratings, saved progress and resumable runs.
• Animated coin rewards, container celebrations, confetti, per-game sound effects and music.
• Shelf Party adds animated unlock progress after completed levels.

CONTENT YOU CAN EDIT

Use the included setup window and the demo scenes to get started, then edit ScriptableObject levels, palettes, sprites and audio. A level validator checks solutions and reversible moves. Full source is included. The five games share systems and some mechanics - they are one foundation with five presentations, not five unrelated engines.

HONEST ABOUT THE SCOPE

• Universal Render Pipeline 17.0.4 and Unity UI 2.0.0, installed through Package Manager. Built-in and HDRP compatibility is not promised.
• Legacy Input Manager: set Active Input Handling to Input Manager (Old) or Both.
• Desktop mouse and browser gameplay are tested. Touch input and responsive layouts are implemented, but native Android and iOS builds and physical-device compatibility are not certified by this release.
• Local PlayerPrefs persistence only. No cloud save, accounts, multiplayer, analytics, ads, IAP or native haptics.
• In-game coins are a local gameplay system, not real-money purchases.
• The package contains generated raster art and AI-assisted code - see the AI disclosure. No AI service is called at runtime.

REQUIREMENTS

Unity 6000.0.62f1 or newer with Universal Render Pipeline 17.0.4 and Unity UI 2.0.0.

THIRD-PARTY CONTENT

Asset uses Bangers, Boogaloo, Lilita One, Marcellus, Nunito, Patrick Hand, Rajdhani, Righteous, VT323 and Varela Round under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details, along with the OFL file in each font directory. No other third-party images, audio, icons, shaders, DLLs or native binaries are included.

Support

szekipapa77@gmail.com