GSL Wave Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
891 KB
Files
29
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GSL Wave Toolkit

by G-spot_Lab (opens in new tab)

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Modular URP wave shader toolkit with Ready To Use materials and reusable Shader Graph blocks for transverse, longitudinal, radial, and composable wave effects.

Price $14.99

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Last 6 months

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Price history for GSL Wave Toolkit, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 26 Oct 2 Nov

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GSL Wave Toolkit screenshot 1

GSL Wave Toolkit screenshot 1

About this asset

GSL Wave Toolkit is a modular Unity URP Wave Shader Toolkit for creating animated ripples, directional waves, pulsing surfaces, radial motion, energy effects, stylized wave patterns, and other wave-driven texture animations.

Use the included Ready To Use Shader Graphs and Materials for immediate results, or build your own effects with reusable Shader Graph Sub Graphs.

The Toolkit is designed around reusable Wave mechanics rather than a single predefined visual style, allowing the same building blocks to be adapted for different materials, VFX, surfaces, and shader workflows.

Two complementary workflows are included:

Ready To Use

Prebuilt Shader Graphs and configured Materials provide ready-made wave effects that can be used immediately and adjusted through exposed parameters.

Build Your Own Shaders (BYOS)

Reusable Shader Graph Sub Graphs expose the core Wave mechanics for users who want to create custom shaders, integrate wave behavior into existing Shader Graphs, or combine multiple shader operations into more complex effects.

Three Wave mechanics

Transverse Wave

Directional wave propagation with displacement across the propagation direction. Suitable for flowing wave patterns, oscillating surfaces, stylized motion, energy effects, and other directional wave animations.

Longitudinal Wave

Directional compression and stretching along the propagation direction, enabling a different type of animated wave motion that can be combined with other Wave mechanics.

Radial Wave

Center-driven wave propagation expanding inward or outward from a configurable origin. Suitable for ripple effects, pulses, impact-style waves, energy rings, and circular animated deformation.

Ready To Use examples

The included shaders and materials demonstrate how the same Wave mechanics can be adapted and combined for different visual effects, including:

• Directional animated waves

• Radial ripple and pulse effects

• Layered and sequential Wave composition

• Animated surface deformation

• Masked wave effects

• Independent Offset processing

• Alpha and Alpha Clip effects

• Emissive Wave effects with Bloom

Built for customization and composition

Each BYOS Wave block provides both CoordinatesOut and Offset outputs.

This allows Wave behavior to be:

• Used directly

• Chained sequentially

• Combined through displacement

• Modified before being applied

• Masked

• Integrated into compatible Shader Graph workflows

• Combined with other reusable shader mechanics

The same Wave building blocks can therefore be reused across different visual styles and effect types instead of being locked to a single predefined result.

GSL Wave Toolkit is also designed as part of the expanding GSL Shader Toolkit Library, with a modular workflow intended for composition with other compatible Toolkit blocks.

No custom scripts are required.

Developed in Unity 2022.3.62f3 LTS with URP and Shader Graph.

Compatibility has also been tested in Unity 6.6 (6000.6.1f1).

From the publisher's Asset Store listing.

Technical details

Render Pipeline: Universal Render Pipeline (URP)

Shader System: Unity Shader Graph

Developed and tested in: Unity 2022.3.62f3 LTS

Compatibility also tested in: Unity 6.6 (6000.6.1f1)

Included Shader Graph content:

• 3 reusable BYOS Wave Sub Graphs

• 7 Ready To Use Shader Graphs

• 2 composition example Shader Graphs

Wave mechanics and examples:

• Transverse Wave

• Longitudinal Wave

• Radial Wave

• Combined Wave

• Alpha

• Alpha Clip

• Emission

• Offset Addition

• Offset Mask

Materials:

• 7 Ready To Use Materials

• 2 composition example Materials

Additional content:

• 2 demonstration/test textures

• 1 technical Demo Scene

• GSL Wave Toolkit User Guide

• GSL Shader Toolkit Library General Guide

Custom scripts: None

Asset Store package dependencies: None

Built-in Render Pipeline: Not supported

HDRP: Not supported

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

Developed and tested in Unity 2022.3.62f3 LTS with URP and Shader Graph.
Compatibility also tested in Unity 6.6 (6000.6.1f1).
Built-in Render Pipeline and HDRP are not supported.

As listed on the Asset Store.