Seamless Portals for Game Creator 2 OFFICIAL SALE

Seamless Portals for Game Creator 2 is a Unity 6+ extension that adds connected, traversable portals while preserving Game Creator 2’s existing Character, navigation, animation, scene, and Visual Scripting workflows.


Create portals that connect locations within the same scene or across additive scenes, allow Characters and supported travelers to cross while maintaining continuity, render the destination through the portal surface, and integrate portal traversal into gameplay without modifying the official Game Creator 2 source.


The system is designed around Game Creator 2 Core and uses optional integrations for other GC2 modules. Optional modules are detected automatically, so they are not required for the base package to compile.


Characters can traverse portals while preserving their normal GC2 movement behavior. Portal-aware navigation extends GC2 movement and following so NPCs and companions can follow targets through portals instead of attempting to navigate directly toward an unreachable world-space position.


For Shooter-based gameplay, the package provides optimized support for Game Creator 2 Kinematic Projectiles. Fast projectiles can travel through linked portals, continue through multiple portals in a single trajectory, recursively re-enter portals when valid, and correctly detect targets positioned close to portal exits.


Portal rendering supports linked views, recursive rendering, mirror-style configurations, traveler visual slicing, camera continuity, and safeguards intended for practical real-time use.


A collection of GC2 Visual Scripting Instructions, Conditions, Events, and Properties allows portal behavior to be incorporated into gameplay logic without custom scripting.


The module is built as an extension layer rather than a replacement for Game Creator 2 systems. GC2 continues to handle Character locomotion, navigation, animation, and related gameplay systems while Seamless Portals provides portal-specific routing, traversal, rendering, and integration behavior.


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