MK Low Poly - Flat Environment View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.0 or later
Package size
9.7 MB
Files
397
Views in the past week
7

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MK Low Poly - Flat Environment

by Michael Kremmel (opens in new tab)

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Build distinctive low poly environments with 158 assets, sculptural flat 3D forms, modular terrain, editable wind shaders, 3 LODs per model and 3 example scenes for URP.

Price $19.90

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Price history

Last 6 months

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Price history for MK Low Poly - Flat Environment, 6 months Current $19.90; lowest $9.95; highest $19.90 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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MK Low Poly - Flat Environment screenshot 1

MK Low Poly - Flat Environment screenshot 1

About this asset

Build colorful forests, quiet clearings and mountain landscapes with MK Low Poly – Flat Environment. Thin, angular foliage and clean geometric shapes give this fully 3D collection a distinctive flat style. Combine trees, ground details and modular terrain, then customize the colors and wind to make the environment your own.

◼ What’s included

  • 158 environment prefabs: 40 trees, 20 bushes, 20 grass patches, 20 rocks, cliffs and mountains, 20 forest-floor props, 33 modular terrain pieces, 3 lower-ground blocks and 2 clouds.
  • 3 LOD levels per model, assigned materials, prepared transforms and logical pivots.
  • Custom low-poly shaders with layer-based recoloring, metallic and smoothness controls, color grading and adjustable vertex wind animation. Editable Shader Graphs and HLSL source are included.
  • A customizable low-poly skybox shader with gradients, triangular facets, edge controls and distortion.
  • 3 example scenes: Catalog, Landscape and Valley.

🌲 From forest silhouettes to ground details

Give each area its own character with contrasting tree shapes, bushes and grass. Finish clearings and woodland edges with logs, stumps, branches, roots and mushrooms—all sharing the same visual style.

🧩 Shape your landscape

Build paths through the trees, connect streams and ponds, or create rocky banks and dry gullies. Modular terrain pieces connect through matching edge profiles and transition tiles, while lower-ground blocks finish exposed terrain borders.

🎨 Make the palette yours

Recolor different parts of an asset through material layer controls. Adjust foliage and trunk colors, tune surface smoothness, and bring vegetation to life with shader-based wind. Coordinate the sky and environment for a cohesive look.

◼ Explore the example scenes

  • Catalog: browse the collection in an organized layout and compare asset shapes and material variations.
  • Landscape: explore a modular environment with a garden, pond grove, meadows, rocky ravine and mountain ridge.
  • Valley: see the collection in an open landscape with rolling hills, mountain backdrops and carefully spaced vegetation.

From the publisher's Asset Store listing.

Technical details

◼ Contents & setup

  • 158 environment prefabs: 40 trees, 20 bushes, 20 grass patches, 20 rocks, 20 forest-floor props, 33 modular terrain pieces, 3 lower-ground blocks and 2 clouds.
  • 3 LOD meshes per model: LOD0, LOD1 and LOD2.
  • Prepared pivots and meter-based scale.
  • 3 example scenes: Catalog, Landscape and Valley.

◼ Rendering

  • Shared materials in the default model setup.
  • Vertex RGB: base colors, encoded in sRGB.
  • Vertex alpha: encoded layer IDs.
  • Basic UV0 unwrap included.
  • Vertex-color-based appearance; no per-model texture maps required.
  • Layer-based tint, metallic and smoothness controls.
  • Color grading and shader-based vertex wind animation.
  • Editable Shader Graphs and HLSL source.
  • Separate customizable low-poly skybox shader.

◼ Geometry ranges

Triangle counts per model across the 158 core assets, excluding additional example-scene geometry:

  • LOD0: 20–944 triangles.
  • LOD1: 16–800 triangles.
  • LOD2: 12–612 triangles.

◼ Summary

  • Number of textures: 0 model textures; 3 example-scene reflection cubemaps
  • Polygon count: Ranges from 12–944 triangles per model across all LODs
  • Number of meshes/prefabs: 158 unique models / 158 prefabs
  • Rigging: No Animation count: 0 
  • clips; shader-based wind animation included 
  • UV mapping: Yes, UV0 
  • LOD information: 3 per model (LOD0, LOD1, LOD2)
  • Types of materials and texture maps: Stylized vertex-color materials with metallic and smoothness controls; no model texture maps

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Not listed Compatible Not listed

Requirements:

- Shader Graph

- Unity 6.3 Or Newer

- Universal Render Pipeline

As listed on the Asset Store.