Wildlife AI – Herds, Senses & Flight View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
6000.3.22 or later
Package size
9.8 MB
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34
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Wildlife AI – Herds, Senses & Flight

by PrimeMode Studios (opens in new tab)

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Wild animals that hear, see and smell the player, look up, turn and run: herds, stealth senses with wind, hiding and zigzag escapes. Rigged roe deer and hare included.

Price $34.99

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Last 6 months

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Price history for Wildlife AI – Herds, Senses & Flight, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

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Wildlife AI – Herds, Senses & Flight screenshot 1

Wildlife AI – Herds, Senses & Flight screenshot 1

About this asset

Hunting and survival games live or die by their animals. A deer that runs the moment you appear, or that ignores you until you touch it, breaks the game. Wildlife AI gives your animals the behaviour players expect – and exposes every rule so you can tune it.

SENSES THAT REWARD STEALTH

• Hearing scaled by the player's noise: walking, running, creeping, standing still.

• Sight with a field of view, visibility (crouching, cover) and line of sight: trees and rocks hide you.

• Smell carried by the wind: approach from downwind or be discovered.

• Awareness builds up and fades: animals look up, watch you, and run only if you keep coming.

BELIEVABLE REACTIONS

• Head first, then body: the animal turns its head towards the sound and steps round on the spot with real turn animations.

• Herds: a leader, spacing, alarms passed on with reaction delays, a shared escape and regrouping afterwards.

• Flight styles: straight, weaving or zigzag with sudden swerves; eased steering and leaning into turns.

• Hiding species press down in the grass and bolt at the last moment.

• Gunshots alarm every animal in range.

MADE FOR YOUR ANIMALS

• One Species Profile per animal: speeds, gaits, senses, temperament, herd rules, animation names – no code.

• In-place clips with playback matched to ground speed, turn-on-the-spot clips driving the body yaw, head look-at.

• Smooth poses: long blends between standing poses and optional pose smoothing that turns abrupt pose changes inside a clip into natural movement.

• Free movement that slides along obstacles, or an optional NavMesh.

• Scene view gizmos for hearing, sight and smell; Inspector warnings for missing animation states; live state and awareness in Play.

• Events and a small API: Kill, Flee, Respawn, Gunshot, state changes.

SAMPLES

• A rigged and animated roe deer: graze, graze-walk, walk, trot, gallop, alert, eight turn-on-the-spot clips, death, four LODs.

• A hare: hop, gallop, crouch, alert, eight hop-turns, death, four LODs.

• A demo scene built for your render pipeline: meadow and woods, a herd of roe deer, hares, wind and a first-person hunter.

Tested in clean projects on Unity 2022.3 LTS (Built-in, Input Manager) and Unity 6 (URP, Input System).

From the publisher's Asset Store listing.

Technical details

• Unity 2022.3 LTS or Unity 6.

• Render pipelines: Built-in and URP (the demo scene creates its materials with the pipeline's lit shader). Runtime is pipeline independent.

• Input System and Input Manager supported by the samples; the runtime needs no input.

• Full C# source, namespace WildlifeAI, assembly definitions, no dependencies.

• 300 roe deer with senses and avoidance: 0.8 ms per step (2.7 µs per animal); no allocations in the update.

• Sample models: roe deer 32k triangles LOD0, hare 16.5k, four LODs each, 2K and 1K textures.

• Documentation: PDF manual (Assets/WildlifeAI/Documentation).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Compatible Compatible Not listed

Tested in clean projects on Unity 2022.3 (Built-in, Input Manager) and Unity 6 (URP 17, Input System only), including Play mode. The runtime has no pipeline code; the demo scene builds its materials with the project's lit shader. HDRP not tested. NavMesh mode uses Unity's built-in AI module. No dependencies.

As listed on the Asset Store.