View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.22 or later
- Package size
- 9.8 MB
- Files
- 34
- Favorites
- 4
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $34.99 on
Keywords
Wildlife AI – Herds, Senses & Flight
Wild animals that hear, see and smell the player, look up, turn and run: herds, stealth senses with wind, hiding and zigzag escapes. Rigged roe deer and hare included.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 11
Wildlife AI – Herds, Senses & Flight screenshot 1
About this asset
Hunting and survival games live or die by their animals. A deer that runs the moment you appear, or that ignores you until you touch it, breaks the game. Wildlife AI gives your animals the behaviour players expect – and exposes every rule so you can tune it.
SENSES THAT REWARD STEALTH
• Hearing scaled by the player's noise: walking, running, creeping, standing still.
• Sight with a field of view, visibility (crouching, cover) and line of sight: trees and rocks hide you.
• Smell carried by the wind: approach from downwind or be discovered.
• Awareness builds up and fades: animals look up, watch you, and run only if you keep coming.
BELIEVABLE REACTIONS
• Head first, then body: the animal turns its head towards the sound and steps round on the spot with real turn animations.
• Herds: a leader, spacing, alarms passed on with reaction delays, a shared escape and regrouping afterwards.
• Flight styles: straight, weaving or zigzag with sudden swerves; eased steering and leaning into turns.
• Hiding species press down in the grass and bolt at the last moment.
• Gunshots alarm every animal in range.
MADE FOR YOUR ANIMALS
• One Species Profile per animal: speeds, gaits, senses, temperament, herd rules, animation names – no code.
• In-place clips with playback matched to ground speed, turn-on-the-spot clips driving the body yaw, head look-at.
• Smooth poses: long blends between standing poses and optional pose smoothing that turns abrupt pose changes inside a clip into natural movement.
• Free movement that slides along obstacles, or an optional NavMesh.
• Scene view gizmos for hearing, sight and smell; Inspector warnings for missing animation states; live state and awareness in Play.
• Events and a small API: Kill, Flee, Respawn, Gunshot, state changes.
SAMPLES
• A rigged and animated roe deer: graze, graze-walk, walk, trot, gallop, alert, eight turn-on-the-spot clips, death, four LODs.
• A hare: hop, gallop, crouch, alert, eight hop-turns, death, four LODs.
• A demo scene built for your render pipeline: meadow and woods, a herd of roe deer, hares, wind and a first-person hunter.
Tested in clean projects on Unity 2022.3 LTS (Built-in, Input Manager) and Unity 6 (URP, Input System).
From the publisher's Asset Store listing.
Technical details
• Unity 2022.3 LTS or Unity 6.
• Render pipelines: Built-in and URP (the demo scene creates its materials with the pipeline's lit shader). Runtime is pipeline independent.
• Input System and Input Manager supported by the samples; the runtime needs no input.
• Full C# source, namespace WildlifeAI, assembly definitions, no dependencies.
• 300 roe deer with senses and avoidance: 0.8 ms per step (2.7 µs per animal); no allocations in the update.
• Sample models: roe deer 32k triangles LOD0, hare 16.5k, four LODs each, 2K and 1K textures.
• Documentation: PDF manual (Assets/WildlifeAI/Documentation).
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.22f1 | Compatible | Compatible | Not listed |
Tested in clean projects on Unity 2022.3 (Built-in, Input Manager) and Unity 6 (URP 17, Input System only), including Play mode. The runtime has no pipeline code; the demo scene builds its materials with the project's lit shader. HDRP not tested. NavMesh mode uses Unity's built-in AI module. No dependencies.
As listed on the Asset Store.