Stylized Terrain Textures - Volume 2 View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
6000.4.6 or later
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839.2 MB
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206
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Stylized Terrain Textures - Volume 2

by Cindermoss Studio (opens in new tab)

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12 richly detailed, stylized seamless ground textures continuing Volume 1 - full PBR map set, 2K & 4K resolution, for Built-in, URP and HDRP.

Price $17.99

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Price history

Last 6 months

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Price history for Stylized Terrain Textures - Volume 2, 6 months Current $17.99; lowest $12.59; highest $17.99 in this period. $0 $10 $20 28 Sep 12 Oct 26 Oct 9 Nov

Asset preview

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Stylized Terrain Textures - Volume 2 screenshot 1

Stylized Terrain Textures - Volume 2 screenshot 1

About this asset

12 new richly detailed, stylized ground textures, continuing "Stylized Terrain Textures - Volume 1" with new environments. Every texture is a fully composed ground scene, not a single repeating swatch - true seamless tiling, full PBR map set.

Materials by type:

Forest & Vegetation (3)

Bamboo Grove, Burnt Forest, Jungle Canopy

Wetland & Coast (3)

Marsh Reeds, Coral Tide Pool, Beach Sand

Farmland (1)

Tilled Farmland

Mountain & Rock (1)

Mountain Scree

Arid & Salt (1)

Salt Flat

Cold (1)

Tundra Permafrost

Battlefield (1)

Battlefield Mud

Alien & Fantasy (1)

Alien Fungal

Pairs perfectly with Stylized Terrain Textures - Volume 1 for an even wider range of environments.

From the publisher's Asset Store listing.

Technical details

Full 8-texture PBR set per theme: Albedo, Normal, Height, AO, Roughness, Metallic, ORM-Packed, Unity-native Metallic+Smoothness

2K (game-ready) and 4K (source) resolutions included

Compatible with Built-in, URP, and HDRP

True seamless tiling, verified in Unity 6

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.6f1 Compatible Compatible Compatible Compatible

All textures are plain PNG files (Albedo, Normal, Height, AO, Roughness, Metallic, ORM-Packed, and Unity-native Metallic/Smoothness) and work identically regardless of render pipeline — simply assign them to materials using your project's own shader/pipeline.

As listed on the Asset Store.