Raise an undead army from a single rig.
Undead Legion is a modular skeleton character pack: six class presets, a full set of swappable armour and weapons, and one animation set that plays on every character. All six skeletons share the same humanoid rig, so every armour piece fits every skeleton and every animation works on every character.
**Six ready-made classes**
Knight, Warrior, Archer, Assassin, Mage and Necromancer, each a dressed, animated prefab you can drop straight into a scene.
**Modular armour**
48 armour pieces are separate prefabs: helms, chest plates, gloves, greaves, boots, skirts, robes and pants. Any piece binds to any skeleton at runtime by bone name, so you can put the Knight's helm on the Mage, give the Warrior the Necromancer's robe, or build your own mixes. A simple component switches pieces on and off and wears pieces borrowed from other sets.
**Weapons**
12 weapons: sword, axe, mace, dagger, wand, heater shield, round shield, longsword, battle axe, staff, recurve bow and arrow. They attach to adjustable hand slots and come in 11 ready loadouts, from sword and shield to two daggers. The fingers close around a held weapon and relax on an empty hand. The recurve bow is rigged: its string follows the draw hand and the limbs bend with the pull, and the shot fires an arrow on release.
**44 animations**
- Idles: three general idles, a one-handed combat stance, and two-handed, bow and staff idles
- Locomotion: two complete sets with root motion. A heavy, shambling set for rank-and-file skeletons and an upright set for captains and casters, each with walk forward, walk back, run and strafes
- Combat: right and left arm stabs and slices, a held shield block, two two-handed attacks, a bow shot, wand and staff casts
- Specials: three taunts, rally, cutthroat, summon and an area cast
- Four deaths
- Additive head and jaw twitches and relaxed finger idles, so a crowd never stands perfectly still
**Built for gameplay**
- Humanoid avatars: the clips retarget to other humanoid characters, and your own Humanoid animations play on the skeletons
- A layered Animator controller: attack or cast with the arms while the legs keep walking, hold a shield block over any motion
- Root motion on locomotion, with a measured speed table in the documentation for matching in-place movement
- Clean, tested loops
**Demo scene**
Browse every character, armour piece, weapon and animation in an interactive demo, with root motion and turntable options.
Full documentation (PDF) is included.