Simple Rope View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
175 KB
Files
20
Views in the past week
18

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$4.99 on

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Simple Rope

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Simple Rope is a lightweight, component-based Unity rope system that supports free, fixed, followed, and Rigidbody-attached ends.

Price $4.99

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Price history

Last 6 months

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Price history for Simple Rope, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 26 Oct 2 Nov

Asset preview

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Simple Rope screenshot 1

Simple Rope screenshot 1

About this asset

Simple Rope is a lightweight, component-based rope physics system optimized for Unity 6 and URP.Designed for flexibility and performance, it supports free, fixed, target-following, and Rigidbody-attached ends with real-time length adjustments.

Key Features

  • Flexible Endpoints: 4 modes (Fixed, Follow, Rigidbody, Free) with runtime rebinding and dynamic length control.
  • Profile-Based Workflow: Share physics and collision setups across multiple ropes using reusable Collision Profile assets.
  • Deep Physics Tuning: Fine-tune node counts, solver iterations, friction, and collision masks for your exact performance budget.

Use Cases

  • Puzzles & Mechanics: Cable puzzles, tethering, towing, and winches.
  • Action & World Design: Grappling hooks, ziplines, crane hoists, and interactive dynamic cables.

From the publisher's Asset Store listing.

Technical details

Simple Rope Package Key Features

  • Versatile Endpoint Anchors: Supports Fixed, Free, Transform Follow, and two-way Rigidbody Attached modes with dynamic runtime rebinding.
  • Volumetric Collision Engine: Handles standard Unity colliders (Box, Capsule, Mesh) with configurable Collision Masks, Span Samples for thin obstacles, and per-step contact force clamps (contactPush).
  • Reusable Collision Profiles: Syncs collision layers, friction, bounce, and solver passes across multiple rope instances via ScriptableObject assets.
  • Dynamic Runtime API: Exposes methods for live parameter adjustments, winching (Reel), re-initialization (Build/Restring), and dynamic collider exclusions.
  • Distance LOD & Optimization: Scales down solver iterations and span sampling based on distance to the main camera, backed by a 1024-candidate broadphase buffer.
  • Procedural Mesh & URP Shader: Generates tube geometry dynamically along solver nodes (RopeMesh.cs) and renders strand/lay patterns via custom HLSL (Rope.shader).
  • Clean Modular Architecture: Pure C# implementation with zero native dependencies, no static state for safe Domain Reloading, and isolated Assembly Definitions (RopeSim, RopeSim.Simulation, RopeSim.Rendering).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.