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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.5.9 or later
- Package size
- 3.1 MB
- Files
- 228
- Views in the past week
- 37
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- $15.00 on
Keywords
2D Top-Down Fantasy World Pack
Build 2D top-down fantasy levels with 120 terrain and decor tiles, five palettes, 15 prefab brushes, reusable scenery groups, nine animated enemies and a layered player demo.
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2D Top-Down Fantasy World Pack screenshot 1
About this asset
Build forests, lakes and castle grounds for a 2D top-down fantasy game. Paint terrain with Tile Palettes, place animated characters with prefab brushes, or use the assembled map as a reference.
What's included
• Four compact environment Tile Palettes: Terrain, Cliffs, Vegetation and Buildings, with 120 selectable tiles.
• An Enemies palette containing all nine animated enemy prefabs.
• 15 GameObject brushes and a Prefab Painter editor window for placing enemies and grouped scenery.
• Six reusable decor prefabs: three forest layouts, a castle wall with towers, a flower garden and a graveyard row.
• Environment artwork for grass, water, shorelines, ravines, cliffs, walls, roofs, bridges, boats, trees, flowers and graves.
• A starter scene with seven Tilemap layers, prefab examples and an enemy showcase, plus an empty Grid prefab.
• An assembled world demo with a controllable, layered animated player and a pixel-perfect following camera.
• An English README with setup and painting instructions.
Build your level
Open LevelStarter, choose an environment palette and paint on the matching Tilemap layer. For animated enemies and scenery groups, open Tools > Top Down Pack > Prefab Painter, assign a scene Grid and select a brush. Painted objects retain their prefab links and animations. You can also drag the prefabs into a scene and position them freely.
The tiles are manually selected, not automatic Rule Tiles. Pick corners and transitions yourself. Large buildings and irregular contours may need manual placement; the grid does not make every sprite seamlessly tileable.
Characters
The player moves with WASD or the arrow keys. Enemies include a gray rat, a skeleton archer, four raider variants, two spiders and a swamp slug. Each has a walk loop. Enemy AI, combat, scenery collision and other game systems are not included.
Setup
The supplied configuration uses Unity 6000.5.9f1, URP 17.5.0 with the 2D Renderer and the legacy Input Manager. Install 2D Tilemap Editor and 2D Tilemap Extras 8.0.3 before importing. Follow the README to assign the rendering settings.
Artwork
The environment and layered player artwork were created by the publisher. The enemy artwork was generated with ChatGPT by OpenAI.
From the publisher's Asset Store listing.
Technical details
LEVEL BUILDING
• 4 environment Tile Palettes and 120 standard Tile assets: Terrain (56), Cliffs (4), Vegetation (31), Buildings (29).
• 1 additional GameObject palette with 9 animated enemy prefabs.
• 15 prefab brushes: 9 enemies and 6 scenery modules.
• Prefab Painter editor window with previews, search and scene Grid selection; uses Unity's GameObject Brush.
• 6 scenery prefabs: Forest Compact, Forest Line, Forest Arc, Castle Wall Towers, Flower Garden, Graveyard Row.
• 7 Tilemap layers: Ground, Water, Banks, Roads, Cliffs, Buildings, Vegetation.
• Empty LevelGrid prefab and LevelStarter scene with prefab examples.
• Terrain grid: 0.64 × 0.64 units. Cliff grid: 1.28 × 1.28 units, at 100 PPU.
• Manual tile selection; no automatic Rule Tiles or supplied colliders.
ARTWORK
• 42 PNG textures in total.
• 4 sliced environment atlases: buildings and ground (512 × 512), cave and grass (256 × 256).
• Fountain texture: 150 × 150.
• Layered player: Body, Arms, Legs and Head; 36 PNG frames at 100 × 100, with 1 idle and 8 walk frames per layer.
• Enemy atlas: 1024 × 1024, with 72 frames in padded 96 × 96 cells.
• 9 enemy prefabs, 9 Animator Controllers and 9 four-frame walk clips at 8 fps. The spiders and slug each have 12 additional poses without supplied action clips.
DEMO AND REQUIREMENTS
• 2 scenes: assembled world demo and Tilemap starter/showcase.
• 2 runtime C# components: player movement and camera following. 1 editor window component.
• Unity 6000.5.9f1; URP 17.5.0 with the 2D Renderer. URP assets and an unlit sprite material are included.
• Required packages: Universal Render Pipeline, 2D Tilemap Editor and 2D Tilemap Extras 8.0.3 (for prefab painting).
• Enable Input Manager (Old) or Both, with Horizontal and Vertical axes.
• Demo camera: 100 PPU, 640 × 360 pixel-perfect reference resolution.
• Configure the supplied render pipeline assets as described in the README. Built-in and HDRP are not supported by the supplied setup.
• No enemy AI, combat, scenery collision or procedural level generation.
• AI-generated enemy artwork; see the AI disclosure and included artwork-origin notice.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.9f1 | Not listed | Compatible | Not listed |
Unity 6000.5.9f1, URP 17.5.0 / 2D Renderer. Install URP, 2D Tilemap Editor and 2D Tilemap Extras 8.0.3 before import; Extras is required for Prefab Painter and enemy palette. Assign supplied TopDownURP assets in Graphics/Quality (README). Use legacy Input Manager. No Asset Store dependencies. Built-in and HDRP are not supported.
As listed on the Asset Store.