Voxel Endless Wheelchair – Template View on Asset Store (opens in new tab)

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Voxel Endless Wheelchair – Template

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Voxel Endless Wheelchair – modular wheelchair character and endless runner system with lane movement, jumps, slides, skins, mobile input, example gameplay systems, and URP Curved World.

Price $39.99

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About this asset

Demo Itchio WebGL: itch.io

Voxel Endless Wheelchair – Character & Runner System

Build a stylized 3D endless wheelchair game in Unity with a modular character controller, customizable visuals, responsive lane-based movement, and a collection of supporting gameplay systems.

Voxel Endless Wheelchair provides a developer-focused foundation for creating endless runner experiences where the player automatically moves forward while avoiding obstacles, collecting items, and using different movement abilities.

The system is designed to be modular and extensible, allowing you to replace or expand individual systems without modifying the entire framework.

Key Features

  • Modular wheelchair character system
  • Endless runner movement
  • Automatic forward movement
  • Lane-based movement
  • Jump
  • Double Jump
  • Spin Jump
  • Slide
  • Lane switching
  • Dynamic drift rotation during lane changes
  • Character skin customization
  • Runtime skin switching
  • Persistent skin selection
  • Unity Animation Clip-based system
  • Unity Input System
  • PC keyboard controls
  • Mobile touch and swipe controls
  • Example obstacle system
  • Coin and collectible system
  • Power-up system
  • Infinite ground system
  • Difficulty progression
  • Audio management
  • Camera shake
  • Ground safety system
  • Object pooling
  • Custom Curved World system for URP

Modular Character System

The wheelchair character is built using a modular architecture, allowing individual visual elements to be replaced or customized.

Animations are handled through Unity's Animator using dedicated Animation Clips. The system does not require a Humanoid rig, skinning, or procedural character animation.

Endless Runner Controller

The controller is specifically designed for endless wheelchair gameplay.

The player automatically moves forward along the Z-axis while horizontal movement is restricted to configurable lanes. It is not intended to function as a free 3D movement controller or open-world character controller.

Animation System

The included animation controller supports:

  • Idle
  • Ride
  • Jump
  • Double Jump
  • Spin Jump
  • Slide
  • Fly
  • Lane Switch
  • Death

The animation system is clip-based and managed through the WheelchairAnimationController.

Customization

The included SkinSystem allows players to switch character skins at runtime. Skins are loaded from the Resources folder and can be selected, applied, and persisted between sessions.

Example Gameplay Systems

The package includes optional systems that demonstrate how to build an endless runner around the controller, including:

  • Obstacles
  • Cars
  • Coins
  • Coin Magnet
  • Power-Ups
  • Difficulty progression
  • Infinite ground
  • Audio
  • Camera shake
  • Ground safety and fall recovery

These systems are provided as modular examples and can be modified, replaced, or removed according to your project's needs.

Curved World

The asset includes a custom Curved World system designed for the Universal Render Pipeline (URP). It bends distant world geometry to create a stylized endless-horizon effect.

The system includes opaque and transparent URP shaders and a runtime controller for dynamic curvature parameters.

Important

This asset is a development toolkit and modular foundation, not a complete finished game. It provides the core systems and examples required to build your own endless wheelchair experience.

From the publisher's Asset Store listing.

Technical details

Unity Version: Unity 6 (6000.0 LTS) or newer

Render Pipeline: Universal Render Pipeline (URP)

Input: Unity Input System

Platform: PC and Mobile

Dependencies: Input System, Universal RP, TextMeshPro

Character & Controller

  • Modular wheelchair character
  • Separate character components
  • Automatic forward movement
  • Configurable lane-based movement
  • Configurable jump force
  • Double Jump
  • Spin Jump
  • Slide
  • Lane Switch
  • Drift Rotation
  • Ground Detection
  • Trigger-based obstacle collision
  • Jump-over detection
  • Configurable movement parameters

The default lane configuration uses three horizontal lanes, with movement along the positive Z-axis.

Animation

9 Animation Clips:

  • Idle
  • Ride
  • Jump
  • Double Jump
  • Spin Jump
  • Slide
  • Fly
  • Lane Switch
  • Death

Animation playback is handled by WheelchairAnimationController.

Input

PC

  • WASD / Arrow Keys
  • Space

Mobile

  • Touch input
  • Swipe input

The project uses Unity's New Input System.

Customization

SkinSystem

  • 25 skin 
  • Runtime character skin switching
  • Automatic skin loading
  • Previous / Next skin selection
  • Apply skin functionality
  • PlayerPrefs persistence
  • JSON persistence
  • Customizable skin folder
  • Main Material support
  • Layer Material support

Skins are loaded from Assets/Resources/Skins/.

Gameplay Systems

  • Game Manager
  • Difficulty Manager
  • Player Controller
  • Wheelchair Animation Controller
  • Infinite Ground Manager
  • Obstacle Spawner
  • Obstacle System
  • Coin System
  • Coin Magnet
  • Power-Up Manager
  • Audio Manager
  • Camera Shake Manager
  • Ground Safety Net
  • UI / Main Menu
  • Skin System

Power-Ups

Example power-ups include:

  • Shield
  • Magnet
  • Plane
  • Double Coins
  • Speed Boost

Performance

  • Object pooling
  • Trigger-based collision
  • Clip-based animation playback
  • Cached shader parameters
  • No object searches inside Update loops
  • Optimized runtime systems
  • SRP Batcher support
  • GPU Instancing support

Curved World System

Includes:

  • CurvedWorldURP.shader
  • CurvedWorldURPTransparent.shader
  • CurvedWorldCamera.cs
  • Vertical curvature
  • Horizontal curvature
  • Dynamic curvature
  • Adjustable curve start
  • Adjustable curve length
  • Opaque and transparent shader support

The shaders use URP rendering passes and are designed to work with SRP Batcher and GPU Instancing.

Requirements

  • Unity 6 (6000.0 LTS) or newer
  • Unity Input System
  • Universal Render Pipeline
  • TextMeshPro for included UI

No external third-party dependencies are required.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

This asset is authored for the Universal Render Pipeline (URP). It includes custom URP shaders for the Curved World effect. Built-in Render Pipeline and HDRP are not supported. No material conversion is required when using URP.

As listed on the Asset Store.