StatusFX turns any character into a burning, frozen, cursed, poisoned or shielded one - with a single component and a single material slot.
Every effect is a procedural shader shell drawn on top of the target mesh. The body keeps its own material, its own skinning and its own animation: the effect is added, never replaced. Drop a StatusFXOverlay on a character, assign an effect material, and it plays - in the Scene view, without entering Play mode.
Nothing in this pack is textured, baked or captured from a flipbook. Every crack, flame, ice crystal, rune, scanline and voronoi plate is generated in HLSL at the pixel, so it is resolution independent, never tiles visibly, never pops at the seams of a UV layout, and costs no VRAM