Dynamic Ivy — Procedural Vines, Growth & Interaction View on Asset Store (opens in new tab)

Package details

Latest version
1.1.3
Last updated
First released
Unity version
6000.3.21 or later
Package size
110.3 MB
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519
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Dynamic Ivy — Procedural Vines, Growth & Interaction

by u3d (opens in new tab)

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Grow climbing plants over your geometry. Procedural vines, ten plant varieties, animated growth, wind, gravity, attractors and editable scene saves for Unity 6.

Price $20.00

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Price history

Last 6 months

USD
Price history for Dynamic Ivy — Procedural Vines, Growth & Interaction, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov Version 1.1.1 released 5 Nov 2026 v1.1.1 Version 1.1.2 released 5 Nov 2026 Version 1.1.3 released 5 Nov 2026

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Dynamic Ivy — Procedural Vines, Growth & Interaction screenshot 1

Dynamic Ivy — Procedural Vines, Growth & Interaction screenshot 1

About this asset

Turn a bare wall, balcony or fence into a living garden. Plant Dynamic Ivy on your geometry, guide its direction, tune the recipe and replay its growth. Leaves open progressively as the vine reaches them.

Ten varieties cover ivy, blossom, berries, hanging cascade, grape, watermelon, melon, pumpkin, cucumber and wisteria. The grape library includes four procedural cultivar-inspired variations. Textured PBR materials and an optional translucency effect let you tune the foliage appearance.

Choose cached growth for presentation or enable live dynamics. Change the gravity vector, add wind, and attract or repel vines with scene objects. Generated plants can be selected, edited, removed, regenerated and saved as compact, editable .ivy.scene JSON recipes. Windows file saves and browser-local storage are supported.

Try the interactive house demo: https://autorig.online/ivy/

Watch the presentation: https://www.youtube.com/watch?v=9GWCdGdscfE

The house, ball character, cloth and the custom Little Tilt presentation interface shown in the media belong to the separate demonstration application. They are not required by Dynamic Ivy and are not included as game assets. The package contains its own runtime studio, sample scenes, source code and plant resources.

Live dynamics and generation use CPU time. Performance depends on geometry, plant density and hardware; cached growth and static mode reduce ongoing simulation work.

From the publisher's Asset Store listing.

Technical details

Unity 6000.3.21f1. Built-in, URP 17.3 and HDRP 17.3 setup paths.

Dependency: Unity UI (com.unity.ugui 2.0.0), installed through Package Manager before import. No paid dependencies.

Features: deterministic recipe-driven growth; surface following and twining; ten plant presets; four procedural grape variants; PBR foliage and fruit resources; gradual leaf reveal; wind; configurable gravity vector; signed attractors; cached replay; runtime parameter editing; JSON save/load; browser-local persistence and file import/export.

Tested target environments: Windows PC and WebGL. Other editor operating systems and mobile native builds are not independently validated.

Climbable meshes require CPU-readable geometry. Use metric scene units and unit-scale vine roots. Run Window > Dynamic Ivy > Setup after importing or changing render pipeline.

Documentation: Assets/DynIvy/Documentation/DynIvy-Manual.md.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.7f1 Compatible Compatible Compatible
6000.3.21f1 Compatible Compatible Compatible

Unity 6000.3.21f1; Built-in, URP 17.3 and HDRP 17.3. Install Unity UI (com.unity.ugui 2.0.0) through Package Manager before import. Run Window > Dynamic Ivy > Setup after importing or changing pipeline. No Asset Store dependencies; the house, character and cloth in the presentation are separate demo systems.

As listed on the Asset Store.